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No. 15, Iori Fuyusaka
13 Sentinels: Aegis Rim

No. 15, Iori Fuyusaka

Discover Iori Fuyusaka's unique armaments and skills in 13 Sentinels: Aegis Rim. Learn about Repair Emitter, Multi Rocket Distance Launchers, Plasmic Wrecker, and her passive abilities.

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Discover Iori Fuyusaka's unique armaments and skills in 13 Sentinels: Aegis Rim. Learn about Repair Emitter, Multi Rocket Distance Launchers, Plasmic Wrecker, and her passive abilities.

Iori Fuyusaka, much like Juro, possesses a standout ability that should be utilized frequently. Her unique armaments often make standard G2 weapons redundant. While she lacks Ground-Piercing Rocket Launchers and Guardian Avenger, Iori is equipped with versatile tools to handle most G2 combat scenarios.

Unique Armaments:

  1. Repair Emitter: Deploys a support unit that heals nearby allies for 5% of their max HP per second for 8 seconds. The Emitter has 2000 HP and self-repairs, making it difficult to destroy. However, it's not ideal for S-ranking missions as healing doesn't significantly reduce Sentinel damage taken.
  2. Multi Rocket Distance Launchers: Unlocked at Multi Rocket Launchers +4, this armament features increased range, radius, and damage. It functions similarly to a Super Large Missile in area coverage but costs only 150 EP and 6 WT. It reliably defeats unarmored medium kaiju and has a minimum range limitation.
  3. Plasmic Wrecker: Unlocked by Plasma Arc Fusion Cutter, this armament is comparable to Demolisher Blade. It deals armor-piercing damage in an AoE starting at melee range with setup movement. It offers a larger rectangular AoE than Demolisher Blade's cone and higher damage potential due to its AoE nature. This allows Iori to fulfill a brawler role, similar to G1 units, in emergencies. It costs 250 EP and significant WT but provides good versatility even unenhanced.

Recommended Armaments:

  • Multi-Rocket Distance Launchers
  • Plasma Arc Fusion Cutter
  • Plasmic Wrecker

Iori’s Skills:

  • Gotta Stay Calm: Increases Defense and WT speed when kaiju appear. The WT speed boost is particularly valuable.
  • To Protect Everyone: Raises the Defense of Guardians and Sentry Guns. This skill is generally not crucial if kaiju are eliminated quickly.
  • I Can Fight Too!: Grants an attack power bonus if Iori attacks immediately after an ally (within 3 seconds). This bonus is situational and rarely affects tactical decisions.
  • We’ll Be Okay: Heals all units when Iori defends. This is a fallback ability, as defending should be minimized.
  • At His Side: Provides an all-stats bonus with an easy condition. It's recommended to deploy Iori and Sekigahara together to benefit from this skill.
  • Lend Me Strength: Speeds up Iori when she summons a Guardian or Sentry Gun, though these are not her primary abilities.

Iori’s Defensive Armament:

  • Jammer Rocket Launchers: Fires a single Jammer Rocket that applies a slowing and defense-reducing effect. While not high damage, the effect can be helpful against medium kaiju.

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