Learn about Nenji Ogata, the most damaging G1 pilot in 13 Sentinels: Aegis Rim, and his unique armaments like Hyper Condenser.
Nenji Ogata is the most damaging G1 pilot in 13 Sentinels: Aegis Rim. His Hyper Condenser ability significantly boosts his Demolisher Blade, making him effective against large numbers of medium kaiju or numerous large kaiju. However, Nenji struggles against aerial kaiju due to the lack of EMP Surrounding and the limited utility of EMP Attractor against small fliers, especially without Limiter Removal active. While other G1s have abilities to reliably deal with small and medium flying kaiju, Nenji does not. Despite this weakness, Nenji is highly effective against any ground kaiju. His pilot skills are optimized for a pure offensive role, making it crucial to deploy him frequently with Limiter Removal active to maximize his damage output.
Recommended Armaments:
- Rush Attack
- Demolisher Blade
- Hyper Condenser (G1)
- Limiter Removal
- Anti-Air Defensive Flares
- EMP Attractor
Nenji’s Skills:
- That All You Got?: Speeds up Nenji’s WT (wait time) immediately after killing a kaiju, which is highly beneficial for a G1 focused on destruction. This is considered one of the best pilot skills in the game.
- C’mon, C’mon!: Increases Rush Attack power for every hit beyond the first, making it useful for attacking large unarmored kaiju.
Unique Armaments:
Hyper Condenser (G1)
This passive ability transforms Nenji’s Demolisher Blade from a cone into a 210-degree fan, capable of shredding large groups of kaiju. It doubles the EP (energy points) cost, making it difficult to use early in the game when Nenji has low EP and level. While killing large kaiju typically refunds 200 EP, allowing normal Demolisher Blades to be sustained, Hyper Condenser only breaks even. When large kaiju turn blue and refund 300 EP, Nenji can sustain both Hyper Condenser and Limiter Removal if he defeats at least one large blue kaiju and several medium ones per use, which is not always feasible. It is advisable to unequip the Hyper Condenser if the situation does not warrant its use.
Wide-Range Suppression Rockets
Unlocked from Anti-Ground Multi-Lock Missiles, this armament fires a barrage of rockets in a large cone-shaped area without target locking or tracking. Unlike its parent armament, it does not hit aerial targets. Ground kaiju within the area can be hit by 0-3 rockets. At maximum enhancement with Limiter Removal active, 3 rockets are sufficient to destroy unarmored blue medium kaiju. However, this armament has significant drawbacks: it does not hit air targets, which is a major issue as kaiju often appear in mixed ground and air groups. It also does not reliably hit with 3 rockets and does not pierce armor, meaning armored medium kaiju will survive, and unarmored ones have a chance to survive due to gaps in the rocket spread. This makes it inefficient compared to armaments that can eliminate all threats. Furthermore, it distracts Nenji from his primary role of destroying armored large kaiju. While effective against ground swarms, specialized area-of-effect units are generally more economical for such situations.
High-Performance Charger
Unlocked at EMP Attractor +4, this passive ability reduces Defend time by 2 seconds (from 8 to 6) and doubles EP recovery from 30% to 60%. However, G1 units rarely use the Defend action, as it is inefficient and Rush Attack is a more effective method for recharging EP. This ability is therefore not recommended for G1 units.
- Nenji is most effective against ground-based kaiju.
- Consider unequipping the Hyper Condenser if EP sustain becomes an issue.
- Wide-Range Suppression Rockets are not recommended due to their limitations against aerial targets and inconsistent damage.
- Pilot skills like 'That All You Got?' significantly enhance Nenji's offensive capabilities.
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