Skip to content
Warfare Tier 3
Titan Quest 2

Warfare Tier 3

Explore Titan Quest 2's Warfare Tier 3 skills: Hew, Crushing Blow, Battle Standard, and War Wind. Learn their effects, levels, and strategic uses to dominate your enemies.

By ···10 min read·Multi-source verified
1 reading this guide  

Explore Titan Quest 2's Warfare Tier 3 skills: Hew, Crushing Blow, Battle Standard, and War Wind. Learn their effects, levels, and strategic uses to dominate your enemies.

This section covers the Tier 3 skills available in the Warfare mastery in Titan Quest 2. These skills offer powerful enhancements and active abilities for combat.

Hew (6) passive
Modifies Dual weapon attacks, granting a chance to perform a jump attack for massive damage (+50% damage). The effectiveness of this skill is debatable, and it can be skipped if desired.

Level Chance
1 3%
2 4%
3 6%
4 7%
5 9%
6 10%

Crushing Blow (12) passive
Modifies Battle Rage by adding a chance to cause bonus extra damage. Battle Rage is generally considered weak, especially on higher difficulties, and this enhancement does not significantly improve it.

Level Chance Damage
1 10% 16-57
2 10% 19-61
3 10% 24-67
4 12% 27-71
5 12% 34-79
6 12% 38-84
7 12% 42-89
8 14% 46-94
9 14% 50-99
10 14% 56-106
11 14% 61-112
12 16% 64-116

Battle Standard (10) active
Increases the melee ability of allies within range and provides a +1 all skills bonus to all allies in a 12m radius. It costs 50 energy. This is a powerful skill due to its group benefits and the +1 all skills bonus. However, it requires protection as it can be destroyed and has a short duration with a high energy cost. Combined with Triumph, it can significantly aid in clearing groups of enemies. It has a moderate recharge time.

Level Duration Health Damage All Skill Duration Offense Ability
1 18s 180 15% 24s 40
2 20s 210 18% 30s 50
3 22s 240 23% 36s 60
4 24s 270 26% 43s 70
5 26s 300 29% 48s 80
6 28s 330 34% 54s 90
7 30s 360 37% 60s 100
8 32s 390 40% 66s 110
9 34s 420 45% 72s 120
10 36s 450 50% 78s 130

War Wind (8) active
A 360-degree spin attack that can hit up to 4 targets. This is a useful attack but consumes a significant amount of energy. It is recommended for builds with high slow attack bonuses, allowing you to slow enemies before engaging them with normal attacks. Investing more than one point is generally not advised, and zero points may be preferable if you lack slow attack bonuses.

Level Energy Cost Damage Bonus
1 75 -25
2 79 -20
3 83 -15
4 87 -10
5 91 -5
6 95 5
7 99 10
8 103 15

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content