Explore the Rogue Tier 6 skills in Titan Quest 2, detailing Mortal Wounds, Flurry of Knives, and Improved Firing Mechanism with their stats, energy costs, and damage bonuses.
This guide details the Rogue Tier 6 skills in Titan Quest 2, focusing on Mortal Wounds, Flurry of Knives, and Improved Firing Mechanism.
Mortal Wounds (8 levels)
Type: Active
Effect: Modifies lethal strike, magnifying bleeding and poison damage, and adds 3 seconds of stun. It has an energy cost of 15.
This skill is crucial for making Lethal Strike a primary attack and a viable option over other skills for melee characters. It is considered a must-have for the Lethal Strike skill tree.
| Level | Bleed damage | Poison damage |
|---|---|---|
| 1 | 60% | 60% |
| 2 | 95% | 95% |
| 3 | 130% | 130% |
| 4 | 165% | 165% |
| 5 | 200% | 200% |
| 6 | 235% | 235% |
| 7 | 270% | 270% |
| 8 | 305% | 305% |
Flurry of Knives (6 levels)
Type: Active
Effect: Modifies Throwing Knife by adding multiple blades at once.
If you are using the Throwing Knife skill, investing points here is recommended. However, this skill can be difficult to control.
| Level | Energy cost | Projectiles | Pierce damage bonus % |
|---|---|---|---|
| 1 | 5 | 1 | 51 |
| 2 | 6 | 2 | 60 |
| 3 | 6 | 2 | 69 |
| 4 | 7 | 3 | 78 |
| 5 | 7 | 3 | 87 |
| 6 | 8 | 4 | 96 |
Improved Firing Mechanism (8 levels)
Type: Active
Effect: Modifies Lay Trap, causing traps to fire more rapidly and deal more damage.
If you prefer using traps over poison bombs and rely on kiting enemies, maxing this skill is highly recommended.
| Level | Projectiles | Chance pass thru % | Pierce damage | Trap Health |
|---|---|---|---|---|
| 1 | 3 | 10 | 15% | 30% |
| 2 | 4 | 15 | 20% | 35% |
| 3 | 4 | 20 | 25% | 40% |
| 4 | 5 | 25 | 30% | 45% |
| 5 | 5 | 30 | 35% | 50% |
| 6 | 6 | 35 | 40% | 55% |
| 7 | 6 | 40 | 45% | 60% |
| 8 | 6 | 45 | 50% | 65% |
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