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types of damage
Titan Quest 2

types of damage

Understand Physical, Time-Based, and Magical damage in Titan Quest 2. Learn about pierce, elemental, bleeding, poison, and more.

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Understand Physical, Time-Based, and Magical damage in Titan Quest 2. Learn about pierce, elemental, bleeding, poison, and more.

Walkthrough
  1. 1
    Physical Damage: Inflicted by weapons like knives, swords, axes, bows, maces, and spears. Damage is immediate and absorbed by armor. +% damage increases weapon damage, but only for physical attacks.
  2. 2
    Pierce Damage: A percentage of weapon damage that is NOT reduced by armor. Affected by pierce resistance. For example, 25% pierce on a 100 damage hit means 75 is physical and 25 is pierce.
  3. 3
    Elemental Damage: Includes fire, lightning, and cold damage. Not affected by armor, but by corresponding resistances (fire, cold, lightning). Increased by +% fire, +% cold, +% lightning, or +% elemental modifiers.
  4. 4
    Time-Based Damage: Subtracts health over a period after a successful hit. Includes:
    • Bleeding Damage: Similar to pierce but over time. Gained from weapons and skill modifiers. Affected by bleeding resistance. +% bleeding increases damage if you already have it from a skill or weapon.
  5. 5
    Poison Damage: Similar to bleeding but for poison. Affected by poison resistance.
  6. 6
    Burn Damage: The fire equivalent of over time damage. Affected by fire resistance.
  7. 7
    Frostburn: The cold equivalent of over time damage. Affected by cold resistance.
  8. 8
    Magical Damage: Damage depends on a successful roll against the target's resistance.
  9. 9
    Damage Modifiers:
    • +damage to undead/beasts/demons/magical: Increases physical damage against specific monster types.
  10. 10
    +% damage to undead/beasts/demons/magical: A better version that increases all damage types against specific monster types.
  11. 11
    Leech Effects:
    • Vitality/Life Leech: Over time health damage inflicted on you, protected by vitality resistance. Note: There is a bug that shows an incorrect value for vitality resistance.
  12. 12
    Energy Leech: Similar to life leech, protected by energy leech resistance.
  13. 13
    Damage Conversion:
    • % damage converted to health: Converts a percentage of damage you inflict into your health immediately. This increases your health, unlike life leech. Dependent on the damage you inflict.
  14. 14
    Status Effects: Attacks can have effects like slowing, stat reduction, stunning, or movement stoppage.
    • X% stun for y seconds: Chance to stun a target if your weapon has stun. Success depends on a check against stun resistance.
  15. 15
    X% skill disruption for y seconds: Chance to stop you or your target from using skills. Checks against skill disruption resistance.
  16. 16
    X% reduction health: Immediate reduction in enemy health by the stated amount.
Tips
  • Monsters use various damage methods; ensure you have a variety of attacks as different monsters are susceptible to different damage types.
  • For weapon-based characters (bows, axes, swords, spears, knives), having multiple weapons with different properties is useful.
  • Keep rings and amulets with varied resistances. Sell lower percentage resistance items if you have duplicates (e.g., sell an 11% fire resistance ring if you have a 15% fire resistance ring).
  • Bows benefit from bleeding and poison damage, allowing you to attack other targets while damage over time works.
  • Magical users should look for attacks with both elemental and physical damage (e.g., Earth mastery's Volcanic Orb deals physical and fire damage).
  • Relics and charms can add damage types to existing weapons, reducing the need for many different weapons.
  • Piercing, bleeding, and poison damage are highly effective.
  • For close-range combat, consider adding fire or lightning damage to your physical attacks.

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