Explore Titan Quest 2's Rogue Tier 3 skills: Lucky Hit, Open Wound, Lay Trap, and Poison Gas Bomb. Learn their stats, effects, and strategic uses for your character.
This section details the Rogue's Tier 3 skills in Titan Quest 2, including Lucky Hit, Open Wound, Lay Trap, and Poison Gas Bomb. These skills offer various offensive and utility benefits, with some being more situational than others.
Lucky Hit (Active)
Lucky Hit modifies your calculated strike, adding a chance for extra damage and pierce damage. It also applies bleeding damage over 3 seconds. This skill synergizes well with Calculated Strike, enhancing its effectiveness, especially with the pierce bonus which is beneficial for any melee character. However, since Calculated Strike is an active skill, investing heavily in Lucky Hit might not be optimal. If you use this skill, consider other energy reserve skills to boost attack speed, damage, and offense.
- Level 1: 33% chance for extra damage, 50% pierce damage, 45 bleeding damage over 3s.
- Level 6: 33% chance for extra damage, 95% pierce damage, 171 bleeding damage over 3s.
Open Wound (Passive)
Open Wound passively adds a 33% chance that blade weapon attacks will inflict extra bleeding damage over 3 seconds. This is a good addition for melee characters, providing extra damage if you have spare skill points. While not essential, it can contribute to a quicker kill by adding damage over time.
- Level 1: 27 bleed damage over 3s.
- Level 12: 141 bleed damage over 3s.
Lay Trap (Active)
Lay Trap allows you to deploy a bolt trap that fires at enemies. You can have up to 3 traps active simultaneously, each with a 1m radius and a duration of 30 seconds. Traps shoot one projectile dealing piercing damage. While this skill can be used for a trapper playstyle, its damage and health are not very high, and it becomes less effective on harder difficulties. It can be useful for dealing with ranged attackers, but Poison Gas Bomb is often a better alternative.
- Level 1: 29 Energy cost, 74 trap health, 14-21 pierce damage.
- Level 15: 57 Energy cost, 242 trap health, 62-69 pierce damage.
Poison Gas Bomb (Active)
Poison Gas Bomb throws a bomb that releases poison gas, dealing poison damage over 6 seconds. It also provides a 66% chance of impaired aim for 9 seconds at all skill levels. Despite being a high energy cost skill for a Rogue, it is one of the best skills for harder difficulties, particularly effective against archers and magic users.
- Level 1: 33 Energy cost, 3.2 radius, 32 poison damage over 6s.
- Level 12: 58 Energy cost, 5.4 radius, 136 poison damage over 6s.
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