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Questing Old Vizima and the Druids Cave: Chapter 5 Swamp Cemetery
The Witcher

Questing Old Vizima and the Druids Cave: Chapter 5 Swamp Cemetery

Complete walkthrough for The Witcher's Chapter 5, covering the Swamp Cemetery, meeting the Grand Master, and the 'Questing Old Vizima and the Druids Cave' quest.

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Complete walkthrough for The Witcher's Chapter 5, covering the Swamp Cemetery, meeting the Grand Master, and the 'Questing Old Vizima and the Druids Cave' quest.

Walkthrough
  1. 1
    After escaping Old Vizima, you'll encounter Bloedzuigers and an Archespore in the Swamp Cemetery.
  2. 2
    The Grand Master of the Order will appear and help defeat the remaining monsters.
  3. 3
    Chat with the Grand Master, who seems aware of Geralt's stances and mentions the Order's grand plan. You'll receive 3000 XP for this conversation.
  4. 4
    Your traveling partner will depart, and you'll regain control. You can now explore Old Vizima more thoroughly.
  5. 5
    In Old Vizima, depending on your previous choices, either a specific faction or Temerian Soldiers will be in charge.
  6. 6
    Loot houses for minor items. Shops are available with Kalkstein, the Old Forge manager, quartermasters (if aligned with a faction), or a fence (if neutral).
  7. 7
    Random NPCs may ask for handouts, providing information about monsters like Cemetaurs, Ifrits, and Garkains, and requesting ingredients or potions.
  8. 8
    Key locations in Old Vizima include the Executioner's Tower (with Zahin Schmartz) and Captain Jean-Pierre near the Swamp Cemetery path.
  9. 9
    If you remained neutral, visit the Hospital upstairs to receive the "Nurses" Sex Card from the escorted nurses.
  10. 10
    Find the Notice Board in front of the Hospital to pick up new monster contracts: 'The Bloedzuiger Contract', 'The Bruxa Contract', 'The Cemetaur Contract', 'The Garkain Contract', and 'The Wraith Contract'.
  11. 11
    Monster locations for these contracts include: Bloedzuigers in the Swamp Cemetery; Bruxae and Garkains on the island with the Striga's Crypt (at night); Cemetaurs near Kalkstein's Lab, during the escape from Old Vizima (if neutral), and in Ancient Crypts accessible via Wayfarer Stones in the Swamp Cemetery; Wraiths in Raven's Crypt and on the island with the Striga's Crypt.
  12. 12
    Return to the Swamp Cemetery to complete these quests and gather ingredients. Enemies here include Bloedzuigers, Drowners, and Drowned Dead.
  13. 13
    The guide will cover all areas of the Swamp Cemetery for completionism, including the Old Mine (if relevant to your faction alignment) and the Striga's Crypt last.
  • Turning in ten units of Bloedzuiger Blood to the Eldest Druid: 7000 XP, 200 Orens.
  • Turning in six units of Bruxa Blood to Captain Jean-Pierre: 7000 XP, 300 Orens.
  • Turning in five Cemetaur Jaws to the Desperate Father: 7000 XP, 250 Orens.
  • Turning in two portions of Garkain Saliva to Kalkstein: 7000 XP, 250 Orens.
  • Turning in four doses of Death Dust to Kalkstein: 7000 XP, 300 Orens.
Tips
  • Igni is effective against Bloedzuigers.
  • The enemies in the Swamp Cemetery are numerous, though not particularly dangerous individually.
  • Save the Striga's Crypt for last.

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