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Who Goes There?
The Outer Worlds

Who Goes There?

Your friendly guide to The Outer Worlds' 'Who Goes There?' side quest. Learn how to start it on Groundbreaker, find MacRedd in the Back Bays, and claim your bounty.

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Your friendly guide to The Outer Worlds' 'Who Goes There?' side quest. Learn how to start it on Groundbreaker, find MacRedd in the Back Bays, and claim your bounty.

Alright, let's tackle the 'Who Goes There?' side quest in The Outer Worlds. It's a pretty straightforward bounty hunt, but like anything in Halcyon, there are a few ways to approach it.

Where to Start: You'll pick this one up on the Groundbreaker. Head past the security checkpoint where Cpl. Leonard Wheeler hangs out. Keep going west until you spot another security window. Comdt. Sanita is the one you need to talk to here; she'll give you the rundown and the target: an outlaw named MacRedd.

The Objective: Your mission is to head down to the Back Bays and bring back MacRedd's lighter as proof that you've dealt with him. Simple enough, right?

Getting to the Back Bays: Once you've got the quest, make your way to the northern part of the Promenade on the Groundbreaker. Look for an elevator that'll take you down to the Back Bays. Once you're down there, just head north. MacRedd isn't exactly hiding – you'd have to actively try to miss him.

Dealing with MacRedd: Now, here's where you have a choice. The most obvious way to get that lighter is to, well, fight MacRedd and his goons. If you've got Felix on your team, he might help, but otherwise, you'll likely need to pass a [Persuade 40] or [Intimidate 40] check to avoid a fight. If you can't pass those checks or choose not to, a fight is coming.

The Fight: MacRedd isn't a pushover. He's packing a unique weapon called Montag, which is a Shock Cannon with a Mag-2-Power mod. It's pretty flashy! While he's not the tankiest enemy, he'll have about half a dozen goons with him. If you decide to go loud, I recommend using Tactical Time Dilation (TTD) to get some shots off, then immediately retreat behind the boxes near the elevator. You can heal up there, let TTD recharge, and pick them off as they come to you. In that close-quarters environment, a plasma-infused shotgun can be devastating. Once MacRedd is down, make sure to loot him for his unique weapon, Montag, and crucially, MacRedd's Lighter.

The Alternative: If you're not feeling up for a brawl, or just prefer to use your words, you can try to talk your way out of the fight. If you can successfully pass the dialogue checks, you might be able to resolve this without drawing your weapon.

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