Navigate the final preparations for Tartarus in The Outer Worlds. Discover combat strategies, enemy weaknesses, and optimal dialogue/stealth skills for a successful playthrough.
Walkthrough
- 1Combat Approach:
- Enemies: Corporate troopers (40-80 armor) or escaped prisoners (under 20 armor).
- 2Effective Damage Types: N-ray and corrosive for troopers; plasma for prisoners. High-damage per shot weapons (e.g., Pink Skip, Dead Eye Assault Rifle II) are effective against both.
- 3Prioritize Medical Drones: These can heal and make enemies significantly tougher.
- 4Stealth & Sniping: Recommended for easier advancement, especially on Hard difficulty, allowing you to pick off enemies from a distance.
- 5Short-to-Mid Range Combat: Be cautious of enemy technicians with heavy weapons.
- 6Hard/Supernova Difficulty: Fighting through Tartarus is not recommended; utilize stealth and dialogue options. You can return to your ship to rest and save, but cannot leave Tartarus.
- 7Preparation: Upgrade weapons and armor via Tinkering. Ensure weapons have n-ray, corrosive, plasma, or high damage per shot. Aim for relevant combat skills at 60+. Consider boosting Science to 100 for more tinkering.
- 8Diplomacy and Duplicity Approach (Recommended for Hard/Supernova):
- Skill Focus: Invest heavily in Dialogue (Persuade, Lie, Intimidate), Stealth, and Tech skills. Combat skills become less critical.
- 9Maxing Dialogue Skills: With all Dialog skills at 100, you can talk your way through Tartarus. The Chimaera outfit (+ quest "Makes Space Suits, Won’t Travel") and Armor Master perk provide a +20 bonus. Companion boosts can add up to 40 points per skill.
- 10Avoiding All Fights: Requires a Dialog skill of 100 before entering Tartarus (without boosts), or 80 points with Chimaera + Armor Master. Headwear like A Nice Hat can further reduce the requirement.
- 11Lockpick & Hack: A Lockpick skill of 100 and Hack skill of 90 are needed to bypass some boss fights if not using dialogue. However, dialogue can often substitute for these. A lower Lockpick skill (55) can open some doors, but is ultimately unnecessary if Dialogue is high.
- 12Other Skills: Science 90 (often with Persuade 90), Heavy Weapons 60, 2-Handed Melee 60, Handguns 90, Medical 60, and Engineering 60 (if siding with Phineas) may appear in dialogue but are less critical.
- 13Preparation: Consider using the Vocational Competence Respecification Machine to reallocate skills. Maxing Dialog skills is highly beneficial for Tartarus.
Tips
- For combat, prioritize corrosive damage and high-powered rifles.
- For diplomacy, focus on maxing out your chosen Dialogue skill and utilizing gear bonuses.
- On Supernova difficulty, diplomacy and stealth are strongly advised over direct combat.
- Remember you can return to your ship to manage your character and companions, but you cannot leave Tartarus until the mission is complete.
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