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Part 48
Sonic Heroes

Part 48

Complete Part 48 walkthrough for Sonic Heroes, detailing how to put out blue torches and find cell keys.

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Complete Part 48 walkthrough for Sonic Heroes, detailing how to put out blue torches and find cell keys.

Walkthrough
  1. 1
    Touch the checkpoint (an auto-save point you restart from on death) and blow out the blue torch above the door.
  2. 2
    Defeat the cloaked enemy and blow out the blue torch near it.
  3. 3
    In the next room, do not touch any switches. Use Charmy to fly to the plates and blow out the blue torch on each.
  4. 4
    Return to the switches and hit the right one. Blow out the two blue torches on the plates.
  5. 5
    Head to the blue sphere behind the flower. Blow out the two blue torches on the platforms and hit the right switch again.
  6. 6
    Head to the flower and jump in to be warped to the strange hallway.
  7. 7
    In the hallway, blow out the four blue torches high in the air.
  8. 8
    Locate the target switch and hit it with thunder shoot.
  9. 9
    Find the blue sphere and flip the hallway.
  10. 10
    Hit the checkpoint and put out the blue torch in the air.
  11. 11
    Use the triangle jump to cross the gap. Jump directly over the next blue torch near the gap and use leaf swirl to put it out, landing on the platform.
  12. 12
    Go through the door and drop down. Locate the cracked wall, smash it to find a switch, and hit it.
  13. 13
    Take the fan up to the now-opened door. Head forward, hit the springs, and switch to Charmy.
  14. 14
    Fly above the door and pull the switch.
  15. 15
    Defeat all enemies in the next room and head through the door, then down the hallway.
  16. 16
    In the next room, run past the huge armored robot and jump near the blown-out torch. A blue torch will appear; put it out. You should now have twenty torches put out.
  17. 17
    Defeat the huge armored robot and head through the door.
  18. 18
    Put out the four blue torches in this area and head to the next room.
  19. 19
    Bust all the walls to find a couple of blue torches and reveal a hallway.
  20. 20
    Go through the hallway and put out the two blue torches.
  21. 21
    Make the weight fall and get on it. Go through the next door and hit the checkpoint.
  22. 22
    Exit the spider web room and use Espio to become invisible. Activate the switch to flip the mansion.
  23. 23
    Put out the three torches here and head down the well. There are four blue torches, but they are only a reflection.
  24. 24
    Putting out the four red torches will also put out the blue torches. You should have six left.
  25. 25
    Use the flower to warp to the next area. Switch to Charmy and fly to the left platform. Blow out the blue torch on each of the three platforms.
  26. 26
    Go to the right side to find three more platforms with the last three blue torches.

Egg Fleet:

Maneuver through the level using Espio's invisibility to save time. Use leaf swirl for ease of completion. The final enemy with a shield requires Espio only or a Team Blast to defeat quickly.

Final Fortress:

You must find five keys to rescue the client.

  1. Head forward, defeat the enemy, and punch the target with Vector. Grind the rail.
  2. Defeat enemies to lower a cage with the first [CELL KEY].
  3. Fly to the lower platform, switch to Espio, and run down the hill. Switch to Charmy on the tall platform to make a large jump across the gap.
  4. Once on the other side, use triangle jumps to get to the next platform, which will start to fall. Retreat to the next platform and use Charmy to reach a large elevator.
  5. From the elevator, jump to the next platform with cannons. Ignore them and go forward.
  6. Fly up to the pulley on the left and take it up.
  7. Hit the checkpoint and punch the target with Vector. Quickly switch to Espio and use triangle jumps across the huge gap, avoiding lasers.
  8. Head forward and jump over lasers. Go up the path and defeat the huge, armored enemy. This will lower a cage containing the second [CELL KEY].
  9. Hit the spring and fly up to the rail. Grind it over to the platform with two enemies.
  10. Defeat the enemies and jump into the cannon as Vector. Shoot yourself into the metal boxes to reveal...
Tips
  • Use Charmy's flight ability to reach high plates and platforms.
  • Espio's invisibility is useful for avoiding detection and reaching certain areas undetected.
  • Triangle jumps are essential for crossing large gaps.
  • Be prepared to defeat armored robots and shielded enemies.

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