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Part 11
Sonic Heroes

Part 11

Complete Sonic Heroes Part 11 walkthrough, including A Rank requirements of 40,000 and how to navigate the pinball machines.

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Complete Sonic Heroes Part 11 walkthrough, including A Rank requirements of 40,000 and how to navigate the pinball machines.

Walkthrough:

  1. Start by dashing into the cannon to be launched into a giant pinball machine.
  2. Control the team and use the A button to flip all flippers to progress. Use dash pads and targets to reach the top.
  3. At the top, you will fly down and encounter Eggman's robots. Destroy them and head up the stairs, collecting rings.
  4. Destroy the robot at the top of the stairs and use homing attacks on the green, floating balloons to reach a platform with a floor switch.
  5. Activate the switch to make rings appear, then light dash across the gap.
  6. Destroy the enemy and push the switch to open a large door.
  7. Smash the cage to obtain the special stage key.
  8. Switch to Knuckles, jump, and press B to break the glass.
  9. Drop down into another large pinball area. Collect items on your way to the bottom.
  10. Enter the next pinball machine, which is larger and has fewer targets and dash pads than the first. Experiment with different paths to reach the top.
  11. Once at the top, hit the dash pads to roll down to a platform with a checkpoint (an auto-save point you restart from on death).
  12. Hit the checkpoint and smash through the metal blocks to find an invincibility capsule. Grab it and head back out.
  13. Hit all the springs to be sent to the next platform.
  14. Defeat all enemies on this platform and punch the strange spring-thing using Knuckles to be sent to another casino machine.
  15. Go through the casino machine, collecting rings, and proceed through a ball tunnel.
  16. Choose your path in the tunnel, which leads to another giant pinball machine. This machine is easier, with many springs and dash pads.
  17. Maneuver to the top of this machine to reach a green platform. Pay attention to the ??? mark sphere explaining slot machine rings and rewards.
  18. Get on the dice and wait for the stretchy dice. Jump when you can reach it.
  19. At its highest point, switch to Tails and fly northeast as far as possible.
  20. Upon landing, you should be at the top of a huge pinball machine. Drop below the green hill and go deep into the machine.
  21. Send yourself up through the tunnel and down the green hill.
  22. You will drop to a low platform. Hit the springs to be sent up to a platform with three enemies.
  23. Switch to Tails to reach the high switches. Pull both switches to open the door leading to the next area.
  24. Defeat the

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