Complete walkthrough for Part 18 of Sonic Heroes. Learn how to navigate the flipping castle, defeat enemies like magicians and searchlights, and find all the rings and switches.
Walkthrough: Start by running forward, grabbing rings, and defeating three enemies. Ignore or defeat the pumpkin enemy and proceed through the door. Defeat the pumpkin in the next area and use a homing attack on the blue sphere to flip the castle. Switch to Tails and fly up the ledge. Defeat the two searchlight enemies here with Knuckles, being careful not to get caught. Run forward, collect rings, and use a light dash to cross the gap. You will drop into a room with a cage containing a blue sphere. Go to the back, break containers to find a switch, and activate it to return the castle to normal. Break the cage to get the Special Stage Key. Switch to Power Formation and run forward, collecting rings and going through loops. Upon landing, as Knuckles, jump and press B to break the containers on the floor, falling to a lower level. Run forward and hit the blue sphere to flip the castle again. You will end up on a rail; hold B to grind down. At the end, quickly switch to the rail on your right. You will hit springs and land on a platform with enemies. Defeat the magician robot first (it has 7 HP and can heal others), then the remaining robots. Make Tails your front character and fly to the next ledge with torches. Follow the invisible path indicated by the torches, ignoring the swinging knife. On the next ledge, defeat the electric, armored searchlight enemy using Tails and Knuckles. This reveals a switch; press it to make rings appear. Light dash across the 30 rings to another ledge. Jump on one of the two floating platforms to reach a huge hole. Drop down and throw the blue sphere to return near the containers. The previously closed door is now open; proceed through it. Switch to Power Formation and run straight, collecting rings. Defeat the enemies, then the magician robot and two shield robots. Use Knuckles to punch through the target, sending you to another ledge. Run straight. Use Tails's thunder shoot to defeat the floating enemy that shoots fire continuously. Head down the path and hit the dash pad to go down a rail. Upon landing, hit the checkpoint and then the dash pads until you hit a wall. Ensure you are in the center of the wall to land on a blue sphere, which flips the castle. You will fly up to a dash ramp. This sends you to another rail; grind down until you hit a wall. Stay put to fall onto a large, floating platform. Use the floating elevator to reach the next platform with two flying, armored searchlight enemies. Destroy them, then switch to Tails. Use thunder shoot on the two targets for 800 points and ten rings. Fly to the floating elevator to reach the next platform. Switch to Power Formation, run through rings, and hit three springs for more rings. You will reach a level with enemies; defeat them all, starting with the magician robot. This lowers a cage with a blue sphere. Hit it to flip the castle and be sent to a green pool. Turn around and hit the switch to make fifty rings appear. Head straight and grab the rings, but do NOT light dash. Follow the invisible path by the torches, making turns as needed. On the other side, switch to Tails and fly above the door. Grab and pull the switch to open the door. Go through, defeat all enemies, and switch to Tails. Fly up the ledge and proceed down the hallway, defeating enemies. At the end, hit the checkpoint. You are near a strange tower. Go around to the back and defeat the two armored enemies to open a hole in the ground. Activate the blue sphere inside. Head to the top of the tower and jump through the hole. Ascend the paths, defeating enemies and avoiding searchlights. At the end, hit the blue sphere. Turn around and break containers to reveal a switch. Switch to Tails and pull the switch to make many rings appear. Light dash through the 41 rings. Upon landing, defeat the armored enemy.
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