Sonic Heroes Part 26 walkthrough: Defeat 3 golden turtle robots and Team Dark in the Power Plant.
Walkthrough
- 1Head down the hallway, defeat the lone enemy, and jump through the dash hoop.
- 2Run forward on the blue path to defeat two enemies, bringing your count to sixty-one.
- 3Continue forward and use Vector to punch through the shield of an enemy.
- 4Hit the switch and defeat the sleeping enemy.
- 5Drop down to the platform and hit the checkpoint (an auto-save point you restart from on death).
- 6As Vector, hop into the cannon and aim at the three enemies to continue.
- 7When shot out, fall through a dash hoop to be sent back to the big platform.
- 8As Espio, hop back into the cannon to be shot to a blue platform.
- 9Head forward, defeat the enemy, and drop down.
- 10Defeat the two enemies, then use Espio's leaf swirl move on the pole.
- 11Head forward and defeat the lone blue enemy as Charmy. Your enemy count should now be seventy.
- 12Fly over the wall and defeat the two enemies.
- 13Hit the springs and kill the turtle using Vector.
- 14Go forward and through the door. Use Espio's leaf swirl again to fly up and head forward.
- 15Perform the homing attack on the two enemies to reach the other side, then defeat the turtle with Vector.
- 16Hit the springs and begin grinding, defeating all enemies as you grind.
- 17When you reach the blimp, defeat the two enemies. Your enemy count should be eighty-one.
- 18Go up the pole to end up outside the tower, in front of two enemies. Defeat them to complete the enemy count.
- 19Level 4: Power Plant
- 20A Rank Points Needed: 45,000
- 21Mission Bio: "Defeat the 3 gold turtle robots!"
- 22Head forward and destroy the green turtle.
- 23Head up the blue elevator and run forward to defeat the electric flying enemy with Charmy.
- 24Go forward and defeat the enemy to make platforms rise.
- 25Jump up the platforms to find more enemies and defeat them to make a blue elevator appear.
- 26Head up and defeat the enemy with Charmy to reveal the blue path.
- 27Head forward, down the path, and stop at the cage. Throw the switch on the right wall to lower the cage.
- 28Using Charmy, open the flower to grab a power sphere.
- 29Continue on and defeat all the flying enemies with Charmy to make a pillar rise.
- 30Fly up to the pillar and jump to the pulley. Defeat the lone enemy to make pillars rise.
- 31Make your way to the top pillar and fly straight up to be caught by a blue elevator.
- 32At the top, defeat all the enemies here, avoiding the turtle's blasts, and bust the metal containers around the wall's outer perimeter.
- 33Hit the switch in one of the containers to lower the cage.
- 34Head forward and use Espio's leaf swirl to flip the turtle over and defeat it with homing attacks.
- 35Head out of the room to find an area with two weights. Fly up to the second one and take the pulley up when the weight is at its highest point.
- 36Activate all six target switches floating in the air using Charmy's thunder shoot to lower the cage.
- 37Using leaf swirl with Espio, flip the turtle over and kill it.
- 38Drop down to the platform with the weights and head down the path.
- 39Defeat the single flying enemy and throw the switch that appeared to make a pole rise.
- 40Take the pole up and use Charmy's thunder shoot on the cage to make it fall.
- 41Use Vector to bust the cage open to grab the Special Stage Key.
- 42Grind the rail down, collecting rings, then take the blue path and elevator up.
- 43Defeat all enemies and throw the switch.
- 44Take the pole that appeared up to the next platform.
- 45Defeat the green turtle to open the path.
- 46Drop down into the pit and head forward. Defeat the enemy to make ledges stick out of walls.
- 47Jump on the ledges and head forward. Drop down to spot the final golden turtle robot.
- 48Use a Team Blast to instantly defeat the turtle.
- 49BOSS: Team Dark
- 50Difficulty: Easy
Tips
- If you've done Team Sonic's story, the Team Dark battle should be no problem.
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