Learn the basic and combined moves for Sonic, Tails, Knuckles, and Amy in Sonic Advance 3, including special attacks and formation differences.
Sonic's Formation: Speed (with Amy)
When Sonic is paired with Amy in the Speed formation, his basic spin moves are altered. Amy has unique behaviors, such as hearts appearing over her head and chasing Sonic in a distinct way. Sonic grinds rails on a surfboard and performs tricks when leaving rails.
- A Button: Jump (cannot attack enemies while jumping).
- A Button then B Button: Spin Attack (used to attack enemies).
- B Button: Hammer Attack (attacks enemies directly beside Sonic; can be used on springs for a higher jump).
Tails' Basic Moves
- Press down while running: Spin Along Ground (attacks enemies while moving).
- A button: Spin Jump (jumps or attacks enemies).
- Press and hold down + A button then release: Spin Dash (attacks enemies or provides a speed boost for slopes. The most powerful Spin Dash is achieved by pressing A once and releasing both buttons. Releasing down after a short hold results in a less powerful Spin Dash).
- A button then tap A button repeatedly: Propeller Flying (gains height, controlled by D-pad, cannot be stopped until landing. Can attack enemies in the air by hitting them with tails. Tails can stay airborne for 5 seconds).
- B button: Tail Swipe (attacks enemies to the side without moving forward).
Tails' Basic Moves in Water
- A button then tap A button repeatedly: Dog Paddle Swimming (similar to flying but underwater; cannot attack enemies. Tails can swim for 5 seconds).
Tails/Sonic Formation: Speed
In this formation, Tails retains all his moves from Sonic Advance 2 and can swim. This team is good for both Speed and Flying. Boost Mode and Mid-Air Trick Moves are available. The Super Tail Swipe (B button while in Boost Mode) allows for a Tail Swipe while continuing to run.
Tails/Knuckles Formation: Power
Tails cannot fly in this formation, and his swimming is affected. He gains a gliding attack, the Double Spin, and a Tornado Attack.
- A button then A again while in air: Mid-Air Glide (glides sideways quickly with limited height change; can attack enemies fist-first. Letting go of A causes him to fall. Unlike Knuckles, Tails cannot climb walls).
- A Button then B Button: Tail Spin Attack (increases attack range and speed, allowing attacks on higher targets).
- B Button: Tornado Attack (transforms into a tornado to attack enemies).
Tails' Moves in Water (Tails/Knuckles Formation)
- A button then tap A button repeatedly: Breast Stroke Swimming (swims more like Knuckles with less height gain. Tails can swim for 5 seconds).
Tails/Cream Formation: Flight
This formation affects Tails' flight significantly, limiting his airborne time to 2 seconds. Chao Attack and Homing Attack are available.
- A button then tap A button repeatedly: High Propeller Flying (greatly affected by Cream; Tails flies with tails below him. Controlled by D-pad, cannot be stopped until landing).
- A button then A again when in air near enemy: Homing Attack (homes in on nearby enemies).
Tails/Amy Formation: Flight
This formation allows for hammer attacks while flying and faster flight, but Spin Attack is not normally available.
- A Button: Jump (cannot attack enemies while jumping).
- B Button while Flying: Hammer Propeller Flying (attacks with the hammer while flying, allowing faster flight).
- B button: Hammer Attack (attacks enemies directly beside Tails; can be used on springs for a higher jump).
Knuckles' Basic Moves
- Press down while running: Spin Along Ground (attacks enemies while moving).
- A button: Spin Jump (jumps or attacks enemies).
- Press and hold down + A button then release: Spin Dash (attacks enemies or provides a speed boost for slopes. The most powerful Spin Dash is achieved by pressing A once and releasing both buttons. Releasing down after a short hold results in a less powerful Spin Dash).
- A button then A again while in air: Mid Air Glide (glides sideways with minimal height loss; direction can be changed with left/right. Can attack enemies fist-first. Letting go of A causes him to fall. Touching a wall while gliding allows Knuckles to cling to it).
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