Detailed walkthrough for finding Chao #6, #7, #8, #9, and #10 in Sonic Advance 3's Zone 2 Act 3. Learn the required abilities and shortcuts.
Walkthrough
- 1Chao #6: From the start, go right down a hidden slope. Use a speed booster to grind a rail, then go through a loop-de-loop. You'll be launched up a curve; land on one of the two moving platforms. The higher one moves left and right. To its left is a circular moving platform with a Chao attached. Jump down to the right, avoiding the higher path. Go up a small curve to find a Badnik and a Green Shield. Jump left to three rings. Go right over a small bridge. Jump higher to reach three more rings. Instead of getting those rings, use a technique like Flight to go left and higher. The Chao will be visible to your left.
- 2Chao #7: From the beginning, go left to a spring that launches you higher. Kill the Badnik and hit the second spring, stopping at the edge. Use Tag Action, Flight, or Climbing to go up and left. You'll need to Spin-dash or fly up a wall to your left. Up there, you'll see a green bouncy thing and an Omochao to its left. Jump over the bouncy thing, pick up the Omochao, which will prompt you to use Tag Action. Use Tag Action High Jump, Flight, or Climbing to head left. You'll see the Chao. Avoid going left down the waterfall, as it returns you to the beginning.
- 3Chao #8: Return to the Omochao and green bouncy thing. Jump to the other side of the bouncy thing and bounce right. Go past the checkpoint to some poles. Jump on the poles, then quickly jump left to a ledge below a loop-de-loop. If you fall, use Tag Action to return. Hit the spring and go through the loop-de-loop, hitting a bungee. Land as far right as possible. You'll land on a large platform with a blue switch on the far right. Hit the switch, then jump right to a grassy area, avoiding the frog. At the end of the platform, you'll see a circular swinging platform and a waterslide. Jump onto the swinging platform without falling into the water. When the platform is furthest right, look right. Behind the waterfall, there's a gap with three rings. Jump into this gap. Continue left to find the Chao.
- 4Chao #9: Go up the stairs to your right. Ride the three giant platforms going left. Use Tag Action to help if needed. You'll hit a Speed Booster, then a spring that sends you into a switch. Get on the appearing platform to go higher. Go left to a ramp; push A on the ramp to go further. You'll land at the next checkpoint. Use Tag Action just left of the checkpoint, near the palm tree, and head left. Land left of a rail, go left to an Invincibility Item Box, then head right with speed. The rail ends beside a wall, launching you over a bridge. Use Tag Action on the far left of the bridge to go higher, landing to the left. You'll see a large platform moving up and down next to spikes to the left. Get on this platform without being crushed, go up and right, and stop at the edge. Use Tag Action to go up the gap between the left wall above the giant moving platform and other platforms. Aim left then right to land on the highest platform. Get the frog, go right, hit the spring, go up the curve, and hit the next checkpoint. Continue right to find the Chao.
- 5Chao #10: Starting from the Factory Ring, head right past the Act 1 Ring. Hit the red spring and land to your right where the flower is.
Tips
- Tag Action High Jump is VERY HIGHLY RECOMMENDED for this act. Sonic as a partner is recommended to unlock Knuckles.
- Flight and Gliding can also work, but Tag Action is often more efficient.
- Falling down can lead you back to the beginning of the act, so be careful.
- Using Sonic as the leader the first time you complete this act unlocks Knuckles as a partner character.
- There are significant shortcuts available using Tag Action High Jump.
- For Chao #8, avoid falling into the water near the waterslide, as it returns you to near the beginning.
- For Chao #9, the sequence involving the moving platforms and gaps requires precise Tag Action usage.
- Chao #6, #7, #8, #9, and #10.
- Unlocking Knuckles as a partner character if Sonic is the leader and the act is beaten.
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