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Part 39
Sins of a Solar Empire II

Part 39

Learn about Phase Stabilizer upgrades like Enhanced Tunneling and Returning Armada, and Oppression techs like Volcanic Occupation in Sins of a Solar Empire II.

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Learn about Phase Stabilizer upgrades like Enhanced Tunneling and Returning Armada, and Oppression techs like Volcanic Occupation in Sins of a Solar Empire II.

Phase Stabilizer

This technology unlocks the Phase Stabilizer structure.

Enhanced Tunneling

Walkthrough
  1. 1
    Level 1 Cost: 1600 Credits, 300 Metal, 475 Crystals
  2. 2
    Level 2 Cost: 1700 Credits, 325 Metal, 500 Crystals

Effect: Increases Phase Lane speed by 20% when stabilized.

Returning Armada

Walkthrough
  1. 1
    Level 1 Cost: 1800 Credits, 350 Metal, 550 Crystals
  2. 2
    Level 2 Cost: 1900 Credits, 375 Metal, 575 Crystals

Effect: Unlocks the ability to summon 5 of each Skarovas Enforcers, Kanrak Assailants, Lasurak Transporters, Ravastra Skirmishers, Jarun Migrators, and Junsurak Sentinels to the location of the Phase Stabilizer. This consumes fleet supply.

Phasic Transmissions

Walkthrough
  1. 1
    Level 1 Cost: 1400 Credits, 250 Metal, 400 Crystals
  2. 2
    Level 2 Cost: 1500 Credits, 275 Metal, 425 Crystals

Effect: Increases fleet supply by 8%.

[9.03] Oppression

Expert Bounty Hunting

Walkthrough
  1. 1
    Level 1 Cost: 400 Credits, 25 Crystals
  2. 2
    Level 2 Cost: 500 Credits, 50 Crystals

Effect: Increases bounty collection by 25%.

Full Terran Lockdown

Walkthrough
  1. 1
    Level 1 Cost: 400 Credits, 25 Crystals
  2. 2
    Level 2 Cost: 500 Credits, 50 Crystals

Effect: Increases population cap on Terran Planets by 8%.

Fortification Specialists

Walkthrough
  1. 1
    Level 1 Cost: 400 Credits, 25 Crystals
  2. 2
    Level 2 Cost: 500 Credits, 50 Crystals

Effect: Decreases build time for Emergency Facilities by 40% and their cost by 25%.

Raider Xenophobia

Walkthrough
  1. 1
    Level 1 Cost: 600 Credits, 50 Metal, 100 Crystals
  2. 2
    Level 2 Cost: 700 Credits, 75 Metal, 125 Crystals

Effect: Pirate attacks are 10% weaker.

Volcanic Occupation

Walkthrough
  1. 1
    Cost: 600 Credits, 50 Metal, 100 Crystals

Effect: Volcanic Planets become colonizable.

Extreme Heat Metabolism

Walkthrough
  1. 1
    Level 1 Cost: 1000 Credits, 150 Metal, 250 Crystals
  2. 2
    Level 2 Cost: 1100 Credits, 175 Metal, 275 Crystals

Effect: Increases population cap on Volcanic Planets by 8%.

Sulfurous Respiration

Walkthrough
  1. 1
    Level 1 Cost: 1200 Credits, 200 Metal, 325 Crystals
  2. 2
    Level 2 Cost: 1300 Credits, 225 Metal, 350 Crystals

Effect: Increases population cap on Volcanic Planets by an additional 8%.

Arctic Occupation

Walkthrough
  1. 1
    Cost: 600 Credits, 50 Metal, 100 Crystals

Effect: Icy Planets become colonizable.

Subzero Biology

Walkthrough
  1. 1
    Cost: 800 Credits, 100 Metal, 175 Crystals

Effect: Increases population cap on Icy Planets by 8%.

Compelling Propaganda

Walkthrough
  1. 1
    Cost: 800 Credits, 100 Metal, 175 Crystals

Effect: Unlocks the Media Hub.

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