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Part 24
Sins of a Solar Empire II

Part 24

Learn about the Phase Out Hull, Distort Gravity, Subversion, Stabilize Phase Space, and Disintegration abilities in Sins of a Solar Empire II.

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Learn about the Phase Out Hull, Distort Gravity, Subversion, Stabilize Phase Space, and Disintegration abilities in Sins of a Solar Empire II.

Abilities:

  • Phase Out Hull: Costs 60 Antimatter, has a 5-second cooldown, 7000 range, and lasts 6 seconds. This ability makes a target enemy invulnerable to damage but completely stops and disables the target ship. It can be used to freeze a powerful capital ship to escape or to hold a target for your troops to catch up and destroy.
  • Distort Gravity: Costs 65 Antimatter, has a 45-second cooldown, 5000 range, and lasts 30 seconds. This ability grants nearby ships a 33% speed bonus, a 50% bonus to acceleration, makes them immune to phase jump inhibitors, and increases the phase jump angle requirement by 8% for easier escape. It is useful for chasing fleeing fleets or for fleeing yourself.
  • Subversion: Costs 100 Antimatter, has a 50-second cooldown, 5000 range, and lasts 300 seconds. This ability targets a planet and increases the build time of all structures and ships within that planet's gravity well by 15%, potentially reducing enemy reinforcements.
  • Stabilize Phase Space: Costs 100 Antimatter, has a 120-second cooldown, 0 range, and lasts 75 seconds. Accessible at Level 6 only. This ability spawns a Phase Stabilizer at your current location. Two Phase Stabilizers allow units to travel between them without using phase lanes, creating a direct path for your fleet to move in and join the battle. This is exceptionally useful for sending a specialized force to take out a planet or sneak into a backdoor, then jumping the rest of the fleet in without enemy interception.

Vulkoras Desolator Ship:

  • Faction: Vasari
  • Cost: 3000 Credits, 400 Metal, 250 Crystals
  • Health: 2525
  • Shields: 1350
  • Antimatter: 235
  • Armour: 4
  • Weapon Damage: Pulse Beam (10), Phase Missiles (24), Wave (7), Bomb (53)
  • Supply Needed: 50
  • Good Against: Everything
  • Weak Against: Nothing
  • Researchables: Nil
  • Supports: 0 Squadrons Initially, Maximum of 1 Squadron

Vulkoras Desolator Abilities:

  • Phase Missile Swarm: Costs 90 Antimatter, has a 15-second cooldown, and a 5000 range. This ability launches a large amount of phase missiles, dealing 200 damage to all enemy targets within range. It is a great way to start or finish a battle, capable of taking out or weakening several ships.
  • Deploy Siege Platform: Costs 100 Antimatter, has a 55-second cooldown, and a 2600 range. This deploys a siege platform that can bombard planets, serving as artillery. The enemy can destroy it, and you have full control of its target. It can also be used to cover (press the cover button to crouch behind walls or objects) a retreat or a structure during a battle.
  • Assault Specialization: A passive ability that decreases the cooldown of bomb launchers by 25%, allowing faster planet bombardment. It also grants phase missiles an additional 60 damage when hitting enemy structures, making it effective for clearing enemy systems or structural defenses.
  • Disintegration: Costs 150 Antimatter, has a 120-second cooldown, 1800 range, and lasts 8 seconds. Accessible at Level 6 only. This ability targets one enemy, dealing 200 hull damage per second for 8 seconds (totaling 1600 damage) and healing the Desolator by 188 hull points. The damage is significant enough to kill frigates or cruisers and heavily damage capital ships.
Tips
  • The Phase Out Hull ability can be used defensively to protect a key ship or offensively to isolate a powerful enemy for focused fire.
  • Distort Gravity is excellent for closing the distance on fleeing enemies or for enabling a rapid escape for your own fleet.
  • Subversion can significantly slow down enemy production, giving you a crucial advantage in prolonged sieges.
  • Stabilize Phase Space allows for rapid deployment of forces deep into enemy territory, bypassing traditional travel routes and enemy defenses.
  • The Vulkoras Desolator's Disintegration ability is a powerful offensive tool, capable of quickly eliminating key enemy units.

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