Skip to content
Part 33
Sins of a Solar Empire II

Part 33

Explore Sins of a Solar Empire II Part 33 technologies like Materialism, increasing resource extraction and planet colonization.

By ···10 min read·Multi-source verified
1 reading this guide  

Explore Sins of a Solar Empire II Part 33 technologies like Materialism, increasing resource extraction and planet colonization.

Walkthrough
  1. 1
    Spread of Enemy Culture Visible: Costs 150 Metal, 250 Crystals. Allows you to see enemy culture spread, similar to how you see allied culture spread.
  2. 2
    Eyes of the Converted: Requires 6 Temples of Harmony and 1 Level in False Belief Monitoring. Costs 1600 Credits, 300 Metal, 475 Crystals. Makes all planets within friendly culture range visible.
  3. 3
    Materialism - Persuasive Offers: Requires 1 Temple of Harmony. Level 1 costs 400 Credits, 25 Crystals. Level 2 costs 500 Credits, 50 Crystals. Increases bounty value by 13% per payment.
  4. 4
    Materialism - Homeworld Prophecy: Requires 1 Temple of Harmony. . . Increases population cap on Desert Planets by 8%.
  5. 5
    Materialism - Inspired Architecture: Requires 1 Temple of Harmony. . . Increases population cap on Terran Planets by 8%.
  6. 6
    Materialism - Thriving Desert Cities: Requires 2 Temples of Harmony and 2 Levels in Homeworld Prophecy. Level 1 costs 600 Credits, 50 Metal, 100 Crystals. Level 2 costs 700 Credits, 75 Metal, 125 Crystals. Increases Desert Population Cap by a further 8%.
  7. 7
    Materialism - Rich Ore Scrying: Requires 2 Temples of Harmony. Level 1 costs 600 Credits, 50 Metal, 100 Crystals. Level 2 costs 700 Credits, 75 Metal, 125 Crystals. Increases Metal Extraction Rate by 7%.
  8. 8
    Materialism - Telekinetic Extraction: Requires 3 Temples of Harmony and 2 Levels in Rich Ore Scrying. Level 1 costs 800 Credits, 100 Metal, 175 Crystals. Level 2 costs 900 Credits, 125 Metal, 200 Crystals. Increases Metal Extraction Rate by a further 7%.
  9. 9
    Materialism - Enhanced Reclamation: Requires 4 Temples of Harmony and 2 Levels in Telekinetic Extraction. Level 1 costs 1000 Credits, 150 Metal, 250 Crystals. Level 2 costs 1100 Credits, 175 Metal, 275 Crystals. Increases Metal Extraction Rate by a further 7%.
  10. 10
    Materialism - Volcanic Evangelism: Requires 2 Temples of Harmony. Costs 600 Credits, 50 Metal, 100 Crystals. Makes Volcanic Planets colonizable.
  11. 11
    Materialism - Arctic Evangelism: Requires 2 Temples of Harmony. Costs 600 Credits, 50 Metal, 100 Crystals. Makes Icy Planets colonizable.
  12. 12
    Materialism - Selective Harvesting: Requires 3 Temples of Harmony. Level 1 costs 800 Credits, 100 Metal, 175 Crystals. Level 2 costs 900 Credits, 125 Metal, 200 Crystals. Increases Crystal Extraction Rate by 7%.
  13. 13
    Materialism - Crystal Enrichment: Requires 4 Temples of Harmony and 2 Levels in Selective Harvesting. Level 1 costs 1000 Credits, 150 Metal, 250 Crystals. Level 2 costs 1100 Credits, 175 Metal, 275 Crystals. Increases Crystal Extraction Rate by a further 7%.
  14. 14
    Materialism - Telekinetic Seperation: Requires 6 Temples of Harmony and 2 Levels in Crystal Enrichment. Level 1 costs 1400 Credits, 250 Metal, 400 Crystals. Level 2 costs 1500 Credits, 275 Metal, 425 Crystals. Increases Crystal Extraction Rate by another 7%.
  15. 15
    Materialism - Hardened Cities: Requires 6 Temples of Harmony. Level 1 costs 1400 Credits, 250 Metal, 400 Crystals. Level 2 costs 1500 Credits, 275 Metal, 425 Crystals. Level 3 costs 1600 Credits, 300 Metal, 450 Crystals. Decreases Planet Bombardment Damage taken by 5%.
Tips
  • Focus on resource extraction technologies like Rich Ore Scrying, Telekinetic Extraction, Enhanced Reclamation, Selective Harvesting, Crystal Enrichment, and Telekinetic Seperation to maximize your income.
  • Consider colonizing Volcanic and Icy planets with Volcanic Evangelism and Arctic Evangelism to access their valuable resources.
  • Hardened Cities provides a crucial defensive bonus against enemy bombardment, making your planets more resilient.
  • Technologies that increase population caps on Desert and Terran planets can lead to significant credit generation.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content