Explore Sins of a Solar Empire II Part 33 technologies like Materialism, increasing resource extraction and planet colonization.
Walkthrough
- 1Spread of Enemy Culture Visible: Costs 150 Metal, 250 Crystals. Allows you to see enemy culture spread, similar to how you see allied culture spread.
- 2Eyes of the Converted: Requires 6 Temples of Harmony and 1 Level in False Belief Monitoring. Costs 1600 Credits, 300 Metal, 475 Crystals. Makes all planets within friendly culture range visible.
- 3Materialism - Persuasive Offers: Requires 1 Temple of Harmony. Level 1 costs 400 Credits, 25 Crystals. Level 2 costs 500 Credits, 50 Crystals. Increases bounty value by 13% per payment.
- 4Materialism - Homeworld Prophecy: Requires 1 Temple of Harmony. . . Increases population cap on Desert Planets by 8%.
- 5Materialism - Inspired Architecture: Requires 1 Temple of Harmony. . . Increases population cap on Terran Planets by 8%.
- 6Materialism - Thriving Desert Cities: Requires 2 Temples of Harmony and 2 Levels in Homeworld Prophecy. Level 1 costs 600 Credits, 50 Metal, 100 Crystals. Level 2 costs 700 Credits, 75 Metal, 125 Crystals. Increases Desert Population Cap by a further 8%.
- 7Materialism - Rich Ore Scrying: Requires 2 Temples of Harmony. Level 1 costs 600 Credits, 50 Metal, 100 Crystals. Level 2 costs 700 Credits, 75 Metal, 125 Crystals. Increases Metal Extraction Rate by 7%.
- 8Materialism - Telekinetic Extraction: Requires 3 Temples of Harmony and 2 Levels in Rich Ore Scrying. Level 1 costs 800 Credits, 100 Metal, 175 Crystals. Level 2 costs 900 Credits, 125 Metal, 200 Crystals. Increases Metal Extraction Rate by a further 7%.
- 9Materialism - Enhanced Reclamation: Requires 4 Temples of Harmony and 2 Levels in Telekinetic Extraction. Level 1 costs 1000 Credits, 150 Metal, 250 Crystals. Level 2 costs 1100 Credits, 175 Metal, 275 Crystals. Increases Metal Extraction Rate by a further 7%.
- 10Materialism - Volcanic Evangelism: Requires 2 Temples of Harmony. Costs 600 Credits, 50 Metal, 100 Crystals. Makes Volcanic Planets colonizable.
- 11Materialism - Arctic Evangelism: Requires 2 Temples of Harmony. Costs 600 Credits, 50 Metal, 100 Crystals. Makes Icy Planets colonizable.
- 12Materialism - Selective Harvesting: Requires 3 Temples of Harmony. Level 1 costs 800 Credits, 100 Metal, 175 Crystals. Level 2 costs 900 Credits, 125 Metal, 200 Crystals. Increases Crystal Extraction Rate by 7%.
- 13Materialism - Crystal Enrichment: Requires 4 Temples of Harmony and 2 Levels in Selective Harvesting. Level 1 costs 1000 Credits, 150 Metal, 250 Crystals. Level 2 costs 1100 Credits, 175 Metal, 275 Crystals. Increases Crystal Extraction Rate by a further 7%.
- 14Materialism - Telekinetic Seperation: Requires 6 Temples of Harmony and 2 Levels in Crystal Enrichment. Level 1 costs 1400 Credits, 250 Metal, 400 Crystals. Level 2 costs 1500 Credits, 275 Metal, 425 Crystals. Increases Crystal Extraction Rate by another 7%.
- 15Materialism - Hardened Cities: Requires 6 Temples of Harmony. Level 1 costs 1400 Credits, 250 Metal, 400 Crystals. Level 2 costs 1500 Credits, 275 Metal, 425 Crystals. Level 3 costs 1600 Credits, 300 Metal, 450 Crystals. Decreases Planet Bombardment Damage taken by 5%.
Tips
- Focus on resource extraction technologies like Rich Ore Scrying, Telekinetic Extraction, Enhanced Reclamation, Selective Harvesting, Crystal Enrichment, and Telekinetic Seperation to maximize your income.
- Consider colonizing Volcanic and Icy planets with Volcanic Evangelism and Arctic Evangelism to access their valuable resources.
- Hardened Cities provides a crucial defensive bonus against enemy bombardment, making your planets more resilient.
- Technologies that increase population caps on Desert and Terran planets can lead to significant credit generation.
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