Skip to content
Part 31
Sins of a Solar Empire II

Part 31

Sins of a Solar Empire II Part 31 covers Frigate, Percheron Prototype, Phase Jump Disruption, Sabotage Reactor, Kodiak Prototype, and more.

By ···10 min read·Multi-source verified
1 reading this guide  

Sins of a Solar Empire II Part 31 covers Frigate, Percheron Prototype, Phase Jump Disruption, Sabotage Reactor, Kodiak Prototype, and more.

Walkthrough
  1. 1
    Frigate: Grants the hit and run ability for the scout frigate, useful for skirmishing.
  2. 2
    Percheron Prototype: Requires 3 Military Labs. Costs 800 Credits, 100 Metal, 175 Crystals. Unlocks the Percheron Light Carrier, which carries several strike craft.
  3. 3
    Phase Jump Disruption: Requires 4 Military Labs. Costs 1000 Credits, 150 Metal, 250 Crystals. Unlocks the Phase Jump Inhibitor.
  4. 4
    Sabotage Reactor: Requires 4 Military Labs. . Unlocks the Sabotage Reactor ability for Cobalt Light Frigates.
  5. 5
    Kodiak Prototype: Requires 5 Military Labs. Costs 1200 Credits, 200 Metal, 325 Crystals. Unlocks the Kodiak Heavy Cruiser, a mini capital ship.
  6. 6
    Intercept: Requires 6 Military Labs and 1 Level in Kodiak Prototype. Costs 1400 Credits, 250 Metal, 400 Crystals. Unlocks the Intercept Ability for the Kodiak Heavy Cruiser.
  7. 7
    Cielo Prototype: Requires 5 Military Labs. . Unlocks the Cielo Command Cruiser.
  8. 8
    Designate Target: Requires 6 Military Labs. . Grants the Designate Target ability for the Cielo Command Cruiser.
  9. 9
    Novalith Prototype: Requires 8 Military Labs and 1 Level in Extended Range Missiles. Costs 1800 Credits, 350 Metal, 550 Crystals. Unlocks the Novalith Cannon superweapon.
  10. 10
    Communal Labour: Requires 2 Temples of Harmony. Costs 600 Credits, 50 Metal, 100 Crystals. Unlocks Communal Labour for drones, increasing building speed.
  11. 11
    Unity Indoctrination: Requires 2 Temples of Harmony. . Unlocks the Temple of Communion, needed for culture wars.
  12. 12
    Zealous Worship (Level 1): Requires 2 Temples of Harmony and 1 Level in Unity Indoctrination. . Increases Culture Spread Rate by 5% and Culture Mitigation by 1%.
  13. 13
    Zealous Worship (Level 2): Costs 700 Credits, 75 Metal, 125 Crystals. Further increases Culture Spread Rate by 5% and Culture Mitigation by 1%.
  14. 14
    Unwavering Belief (Level 1): Requires 4 Temples of Harmony and 2 Levels of Zealous Worship. . .
  15. 15
    Unwavering Belief (Level 2): Costs 1100 Credits, 175 Metal, 275 Crystals. .
  16. 16
    Wall of Faith (Level 1): Requires 5 Temples of Harmony and 2 Levels in Unwavering Belief. . Increases resistance to spread of enemy culture by 20%.
  17. 17
    Wall of Faith (Level 2): Costs 1300 Credits, 225 Metal, 350 Crystals. Further increases resistance to spread of enemy culture by 20%.
  18. 18
    Total Assimilation (Level 1): Requires 6 Temples of Harmony and 2 Levels in Unwavering Belief. . .
  19. 19
    Total Assimilation (Level 2): Costs 1500 Credits, 275 Metal, 425 Crystals. .
  20. 20
    Deliverance Design: Requires 8 Temples of Harmony and 2 Levels in Total Assimilation. Costs 1800 Credits, 350 Metal, 550 Crystals. Unlocks the Deliverance Engine Superweapon.
  21. 21
    Distant Visualization: Requires 3 Temples of Harmony. Costs 800 Credits, 100 Metal, 175 Crystals. Allows ships to phase jump to other locations.
Tips
  • The Communal Labour technology is generally not considered very useful due to the cost and minimal time savings.
  • Unity Indoctrination is essential if you plan to engage in culture wars, as it unlocks the broadcast centre.
  • Zealous Worship, Unwavering Belief, Wall of Faith, and Total Assimilation provide stacking bonuses to culture spread and mitigation, crucial for offensive and defensive culture warfare.
  • The Intercept ability for the Kodiak Heavy Cruiser is noted as a powerful non-capital ship ability.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content