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Part 19
Sins of a Solar Empire II

Part 19

Explore the Marza Dreadnought and Radiance Battlecruiser in Sins of a Solar Empire II. Learn their stats, abilities like Radiation Bomb and Detonate Antimatter, and strategic uses.

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Explore the Marza Dreadnought and Radiance Battlecruiser in Sins of a Solar Empire II. Learn their stats, abilities like Radiation Bomb and Detonate Antimatter, and strategic uses.

This section details two powerful capital ships in Sins of a Solar Empire II: the TEC's Marza Dreadnought and the Advent's Radiance Battlecruiser. It covers their statistics, abilities, and strategic roles.

Marza Dreadnought

The Marza Dreadnought is the heavy artillery of the TEC capital ships, designed for planetary bombardment and engaging enemy fleets from a distance. It excels at dealing damage and can be paired with the Kol Battleship for a devastating combination.

Stats

  • Faction: TEC
  • Cost: 3000 Credits, 400 Metal, 250 Crystals
  • Health: 2875
  • Shields: 1150
  • Antimatter: 235
  • Armour: 4
  • Weapon Damage: Missile (28), Autocannon (12), Laser (14), Bomb (54)
  • Supply Needed: 50
  • Supports: 0 Squadrons Initially, Maximum of 1 Squadron

Abilities

  • Radiation Bomb: Fires a bomb dealing 125 damage on impact and 7 damage per second to the target and nearby ships for a short duration. (Antimatter Cost: 85, Cooldown: 12s, Range: 6000)
  • Raze Planet: Fires a bomb dealing 80 damage to a planet and killing 10 population, reducing tax income. (Antimatter Cost: 90, Cooldown: 40s, Range: 5000)
  • Incendiary Shells (Passive): Increases the damage of the Marza's weaponry by 3.
  • Missile Barrage (Level 6 Only): Fires missiles hitting all targets within range for 150 damage. (Antimatter Cost: 150, Cooldown: 240s, Range: 10000)

Radiance Battlecruiser

The Radiance Battlecruiser is an Advent capital ship focused on antimatter manipulation and drawing enemy fire. While not heavily armored, its abilities can disrupt enemy fleets and bolster its own antimatter reserves.

Stats

  • Faction: Advent
  • Cost: 3000 Credits, 400 Metal, 250 Crystals
  • Health: 2200
  • Shields: 1750
  • Antimatter: 240
  • Armour: 4
  • Weapon Damage: Beam (15), Laser (26), Plasma (10), Bomb (43)
  • Supply Needed: 50
  • Supports: 0 Squadrons Initially, Maximum of 2 Squadrons

Abilities

  • Detonate Antimatter: Deals 12 damage on impact and 17 damage per second for a short duration to a target's antimatter reserves, also disabling antimatter-based abilities. (Antimatter Cost: 60, Cooldown: 20s, Range: 4500)
  • Animosity: Forces all enemy ships within range to target the battlecruiser for 20 seconds. (Antimatter Cost: 65, Cooldown: 35s, Range: 3000)
  • Energy Absorption (Passive): Converts 5% of incoming energy-based damage (lasers, beams) into antimatter and adds 1 point to armor.

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