Sins of a Solar Empire II Part 36 covers unlocking abilities like Steal Antimatter, ship designs like Illuminator, and upgrades.
- Steal Antimatter: 3 Temples of Hostility
- Illuminator Design: 3 Temples of Hostility
- Deceptive Illusion: 5 Temples of Hostility, 1 Level in Illuminator Design
- Basic Crew Training: 4 Temples of Hostility
- Martyrdom: 4 Temples of Hostility
- Crusader Design: 5 Temples of Hostility
- Ruthlessness: 7 Temples of Hostility, 1 Level in Crusader Design
- Subjugator Design: 5 Temples of Hostility
- Perseverance: 6 Temples of Hostility, 1 Level in Subjugator Design
- Unfettered Phase Jumps: 6 Temples of Hostility
- Mass Transcendence: 8 Temples of Hostility
- Refined Frameworks: 1 Temple of Hostility
- Elegant Hull Design: 3 Temples of Hostility, 2 Levels in Refined Frameworks
- Supreme Architecture: 5 Temples of Hostility, 2 Levels in Elegant Hull Design
- Augmented Launchers: 2 Temples of Hostility
- PsiTech Propelled Bolts: 3 Temples of Hostility, 2 Levels in Augmented Launchers
Walkthrough
- 1Steal Antimatter: Unlocks the Steal Antimatter ability for Disciple Vessels. Costs 800 Credits, 100 Metal, 175 Crystals.
- 2Illuminator Design: Unlocks the Illuminator Vessel. Costs 800 Credits, 100 Metal, 175 Crystals.
- 3Deceptive Illusion: Unlocks the Deceptive Illusion ability for Illuminator Vessels. Costs 1200 Credits, 200 Metal, 325 Crystals.
- 4Basic Crew Training: Increases the maximum trainable level for Capital Ships to 3. Costs 1000 Credits, 150 Metal, 250 Crystals.
- 5Martyrdom: Unlocks the Martyrdom ability for Seeker Vessels. Costs 1000 Credits, 150 Metal, 250 Crystals.
- 6Crusader Design: Unlocks the Crusader ship. .
- 7Ruthlessness: Unlocks the Ruthlessness ability for Crusaders. Costs 1600 Credits, 300 Metal, 475 Crystals.
- 8Subjugator Design: Unlocks the Subjugator ship. .
- 9Perseverance: Unlocks the Perseverance ability for the Subjugator. Costs 1400 Credits, 250 Metal, 400 Crystals.
- 10Unfettered Phase Jumps: Unlocks Infalliable Jump Drives for Seeker Vessels. Costs 1400 Credits, 250 Metal, 400 Crystals.
- 11Mass Transcendence: All Capital Ships gain an extra .92 experience per second until Level 2 and gain an extra 25% experience from battle. Level 1 costs 1800 Credits, 350 Metal, 550 Crystals. Level 2 costs 1900 Credits, 375 Metal, 575 Crystals.
- 12Refined Frameworks: Increases maximum hull points and regeneration by 5%. Level 1 costs 400 Credits, 25 Crystals. Level 2 costs 500 Credits, 50 Crystals.
- 13Elegant Hull Design: Increases maximum hull points and regeneration by a further 5%. Level 1 costs 800 Credits, 100 Metal, 175 Crystals. Level 2 costs 900 Credits, 125 Metal, 200 Crystals.
- 14Supreme Architecture: Increases maximum hull points and regeneration by a final 5%. .
- 15Augmented Launchers: Increases Bomb Damage by 5%. Level 1 costs 600 Credits, 50 Metal, 100 Crystals. Level 2 costs 700 Credits, 75 Metal, 125 Crystals.
- 16PsiTech Propelled Bolts: Increases Bomb Damage by a further 5%. Level 1 costs 800 Credits, 100 Metal, 175 Crystals. Level 2 costs 900 Credits, 125 Metal, 200 Crystals.
Tips
- Mass Transcendence is highly recommended for faster Capital Ship leveling.
- Upgrades to hull points and regeneration (Refined Frameworks, Elegant Hull Design, Supreme Architecture) are useful for ship survivability, especially in late-game fleet battles.
- Augmented Launchers and PsiTech Propelled Bolts are beneficial for planetary bombardment.
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