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Part 38
Sins of a Solar Empire II

Part 38

Explore Part 38 technologies in Sins of a Solar Empire II, including Exports, Priceless Goods, and Phase Space Monitoring.

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Explore Part 38 technologies in Sins of a Solar Empire II, including Exports, Priceless Goods, and Phase Space Monitoring.

Exports

Exports increase Trade Port Income by 8%.

  • Levels: 2
  • Cost: 1200 Credits, 200 Metal, 325 Crystals
  • Cost - Level 2: 1300 Credits, 225 Metal, 350 Crystals

Priceless Goods

Priceless Goods further increase Trade Port Income by an additional 8%.

  • Labs Required: 7 Viturska Imperial Labs
  • Technology Required: 2 Levels in Valuable Goods
  • Levels: 2
  • Cost: 1600 Credits, 300 Metal, 475 Crystals
  • Cost - Level 2: 1700 Credits, 325 Metal, 500 Crystals

Power Draining Nanites

Power Draining Nanites unlocks the Nano Weapon Jammer.

  • Labs Required: 5 Viturska Imperial Labs
  • Technology Required: None
  • Levels: 1
  • Cost: 1200 Credits, 200 Metal, 325 Crystals

Enhanced Nanites

Enhanced Nanites increases the maximum number of ships targeted by the Nano Weapon Jammer.

  • Labs Required: 6 Viturska Imperial Labs
  • Technology Required: 1 Level in Power Draining Nanites
  • Levels: 2
  • Cost: 1400 Credits, 250 Metal, 400 Crystals
  • Cost - Level 2: 1500 Credits, 275 Metal, 425 Crystals

Molecular Assembly

Molecular Assembly decreases Structure Build Time by 5%.

  • Labs Required: 6 Viturska Imperial Labs
  • Technology Required: None
  • Levels: 2
  • Cost: 1400 Credits, 250 Metal, 400 Crystals
  • Cost - Level 2: 1500 Credits, 275 Metal, 425 Crystals

Optimized Construction

Optimized Construction decreases the Build Cost for Structures and Ships by 4%.

  • Labs Required: 7 Viturska Imperial Labs
  • Technology Required: None
  • Levels: 2
  • Cost: 1600 Credits, 300 Metal, 475 Crystals
  • Cost - Level 2: 1700 Credits, 325 Metal, 500 Crystals

Phase Mastery

Phase Space Monitoring

Phase Space Monitoring detects enemies jumping into your systems 1 phase jump away.

  • Labs Required: 1 Viturska Imperial Lab
  • Technology Required: None
  • Levels: 1
  • Cost: 400 Credits, 25 Crystals

Extended Range Sensors

Extended Range Sensors detects enemies jumping into your systems 2 phase jumps away.

  • Labs Required: 4 Viturska Imperial Labs
  • Technology Required: 1 Level in Phase Space Monitoring
  • Levels: 1
  • Cost: 1000 Credits, 150 Metal, 250 Crystals

Highly Attuned Sensors

Highly Attuned Sensors detects all enemies phase jumping.

  • Labs Required: 8 Viturska Imperial Labs
  • Technology Required: 1 Level in Extended Range Sensors
  • Levels: 1
  • Cost: 1800 Credits, 350 Metal, 550 Crystals

Long Range Jumps

Long Range Jumps allows ships to phase jump between stars.

  • Labs Required: 2 Viturska Imperial Labs
  • Technology Required: None
  • Levels: 1
  • Cost: 600 Credits, 50 Metal, 100 Crystals

Phasic Barrier

Phasic Barrier unlocks a barrier for structures that increases their shields significantly, but disables production.

  • Labs Required: 3 Viturska Imperial Labs
  • Technology Required: None
  • Levels: 1
  • Cost: 800 Credits, 100 Metal, 175 Crystals

Phasic Cloaking

Phasic Cloaking unlocks the Phasic Cloaking ability for Jikara Navigators.

  • Labs Required: 4 Viturska Imperial Labs
  • Technology Required: None
  • Levels: 2
  • Cost: 1000 Credits, 150 Metal, 250 Crystals
  • Cost - Level 2: 1100 Credits, 175 Metal, 275 Crystals

Worm Hole Stabilization

Worm Hole Stabilization allows travel through Wormholes.

  • Labs Required: 4 Viturska Imperial Labs
  • Technology Required: None
  • Levels: 1
  • Cost: 1000 Credits, 150 Metal, 250 Crystals

Gravity Tolerance

Gravity Tolerance increases Gravity Tolerance by 5%, allowing ships to phase jump 5% closer to planets.

  • Labs Required: 5 Viturska Imperial Labs
  • Technology Required: None
  • Levels: 2
  • Cost: 1200 Credits, 200 Metal, 325 Crystals
  • Cost - Level 2: 1300 Credits, 250 Metal, 350 Crystals

Phase Tunneling

Phase Tunneling unlocks Phasic abilities.

  • Labs Required: 5 Viturska Imperial Labs
  • Technology Required: None
  • Levels: 1
  • Cost: 1200 Credits, 200 Metal, 325 Crystals

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