Sins of a Solar Empire II Part 35 covers research like Inspired Reactor Design, Quick Reaction Cycling, and Synergistic Reactions. Learn costs and effects.
Walkthrough
- 1Beam Weapon Range Improvement
- Cost: 1600 Credits, 300 Metal, 475 Crystals
- 2Cost - Level 2: 1700 Credits, 325 Metal, 500 Crystals
- 3Cost - Level 3: 1800 Credits, 350 Metal, 525 Crystals
- 4Effect: Range of Beam Weapons improved by 4%
- 5Inspired Reactor Design
- Labs Required: 3 Temples of Hostility
- 6Technology Required: None
- 7Levels: 2
- 8Cost: 800 Credits, 100 Metal, 175 Crystals
- 9Cost - Level 2: 900 Credits, 125 Metal, 200 Crystals
- 10Effect: Antimatter Reserves and Regeneration increased by 5%
- 11Quick Reaction Cycling
- Labs Required: 5 Temples of Hostility
- 12Technology Required: 2 Levels in Inspired Reactor Design
- 13Levels: 2
- 14Cost: 1200 Credits, 200 Metal, 325 Crystals
- 15Cost - Level 2: 1300 Credits, 225 Metal, 350 Crystals
- 16Effect: Antimatter Reserves and Regeneration increased by a further 5%
- 17Synergistic Reactions
- Labs Required: 7 Temples of Hostility
- 18Technology Required: 2 Levels in Quick Reaction Cycling
- 19Levels: 2
- 20Cost: 1600 Credits, 300 Metal, 475 Crystals
- 21Cost - Level 2: 1700 Credits, 325 Metal, 500 Crystals
- 22Effect: Antimatter Reserves and Regeneration increased by a final 5%
- 23Basic Shield Projections
- Labs Required: 1 Temple of Hostility
- 24Technology Required: None
- 25Levels: 2
- 26Cost: 400 Credits, 25 Crystals
- 27Cost - Level 2: 500 Credits, 50 Crystals
- 28Effect: Shields Capacity and Regeneration improved by 5%
- 29PsiTech Shield Emitters
- Labs Required: 2 Temples of Hostility
- 30Technology Required: 2 Levels in Basic Shield Projections
- 31Levels: 2
- 32Cost: 600 Credits, 50 Metal, 100 Crystals
- 33Cost - Level 2: 700 Credits, 75 Metal, 125 Crystals
- 34Effect: Shields Capacity and Regeneration improved by 5%
- 35Potent Shield Generation
- Labs Required: 4 Temples of Hostility
- 36Technology Required: 2 Levels in PsiTech Shield Emitters
- 37Levels: 2
- 38Cost: 1000 Credits, 150 Metal, 250 Crystals
- 39Cost - Level 2: 1100 Credits, 175 Metal, 275 Crystals
- 40Effect: Shields Capacity and Regeneration improved by a final 5%
- 41Raised Shield Harmonics
- Labs Required: 6 Temples of Hostility
- 42Technology Required: 2 Levels in Potent Shield Generation
- 43Levels: 2
- 44Cost: 1400 Credits, 250 Metal, 400 Crystals
- 45Cost - Level 2: 1500 Credits, 275 Metal, 425 Crystals
- 46Effect: Shield Mitigation improved by 2%
- 47Hangar Defence
- Labs Required: 1 Temple of Hostility
- 48Technology Required: None
- 49Levels: 1
- 50Cost: 400 Credits, 25 Crystals
- 51Effect: Unlocks the Hangar Defence
- 52Skilled Hangar Anima
- Labs Required: 2 Temples of Hostility
- 53Technology Required: 1 Level in Hangar Defence
- 54Levels: 2
- 55Cost: 600 Credits, 50 Metal, 100 Crystals
- 56Cost - Level 2: 700 Credits, 75 Metal, 125 Crystals
- 57Effect: Increases maximum capacity of strike craft by 1
- 58Purge Vessel Design
- Labs Required: 1 Temple of Hostility
- 59Technology Required: None
- 60Levels: 1
- 61Cost: 400 Credits, 25 Crystals
- 62Effect: Unlocks the Purge Vessel
- 63Defense Vessel Design
- Labs Required: 2 Temples of Hostility
- 64Technology Required: None
- 65Levels: 1
- 66Cost: 600 Credits, 50 Metal, 100 Crystals
- 67Effect: Unlocks the Defence Vessel
- 68Drone Host Design
- Labs Required: 2 Temples of Hostility
- 69Technology Required: None
- 70Levels: 1
- 71Cost: 600 Credits, 50 Metal, 100 Crystals
- 72Effect: Unlocks the Drone Host
- 73Repair Platform
- Labs Required: 2 Temples of Hostility
- 74Technology Required: None
- 75Levels: 1
- 76Cost: 600 Credits, 50 Metal, 100 Crystals
- 77Effect: Unlocks the Repair Platform
- 78Guardian Design
- Labs Required: 3 Temples of Hostility
- 79Technology Required: 1 Level in PsiTech Shield Emitters
- 80Levels: 1
- 81Cost: 800 Credits, 100 Metal, 175 Crystals
- 82Effect: Unlocks the Guardian
- 83Repulsion
- Labs Required: 5 Temples of Hostility
- 84Technology Required: 1 Level in Guardian Design
- 85Levels: 1
- 86Cost: 1200 Credits, 200 Metal, 325 Crystals
- 87Effect: Unlocks Repulsion Ability for the Guardian
Tips
- The beam weapon range improvement makes your ranged units more effective in combat.
- Antimatter upgrades are crucial for capital and colony ships to perform their roles efficiently.
- Shield upgrades are essential for fleet survivability, increasing capacity and regeneration to withstand enemy attacks.
- The ability to unlock new vessels and platforms like the Purge Vessel, Defense Vessel, Drone Host, and Repair Platform can significantly alter your strategic options.
- The Repulsion ability for the Guardian can provide tactical advantages in combat.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content