Explore Part 28 of Sins of a Solar Empire II, covering technologies like Insurgency and Hull Reinforcement. Learn costs and effects.
Insurgency
Levels: 2
Cost: 1800 Credits, 350 Metal, 550 Crystals
Cost - Level 2: 1900 Credits, 375 Metal, 575 Crystals
Effect: Enemy empires, including pirates, suffer from random trader raids. Useful if you are on the borders, the enemy will suffer from raids from your traders, however, the enemy needs to be suffering from your culture war in the first place.
Foreign Sabotage
Levels: 2
Cost: 1600 Credits, 300 Metal, 475 Crystals
Cost - Level 2: 1700 Credits, 325 Metal, 500 Crystals
Effect: Enemy factions under your cultural influence suffer a 50% increase in build time.
This is somewhat useful, if you have enemy planets under the control of your culture, they will suffer a massive increase in build time for structures and ships, and that will hurt.
Skilled Diplomats
Levels: 2
Cost: 1000 Credits, 150 Metal, 250 Crystals
Cost - Level 2: 1100 Credits, 175 Metal, 275 Crystals
Effect: +15% Happiness for mission completion, -10% Happiness loss for failure.
If you are playing with the AI, they will give more and more quests and you don't want to do them all, given that you'll just piss off a lot of empires if you try to please them all.
Favoured Client Discount
Levels: 2
Cost: 1000 Credits, 150 Metal, 250 Crystals
Cost - Level 2: 1100 Credits, 175 Metal, 275 Crystals
Effect: Black Market Selling prices 8% higher, buying prices 8% lower.
Quite useful if you need the credits, but if you have the time to get this far in terms of research, you would have a lot of credits. Useful if you want to sell or buy, but if you don't, then useless.
Catastrophe Recovery
Levels: 2
Cost: 1200 Credits, 200 Metal, 325 Crystals
Cost - Level 2: 1300 Credits, 225 Metal, 350 Crystals
Effect: Reconstruction of emergency facilities after bombardment increased by 13%.
This is interesting, if you have your planet bombarded, the planet will regenerate the health faster, which is always good if the enemy is consistant with their attacks, and not launching half-assed efforts to do something.
Development Mandate
Levels: 2
Cost: 1400 Credits, 250 Metal, 400 Crystals
Cost - Level 2: 1500 Credits, 275 Metal, 425 Crystals
Effect: All planets gain an extra 4 Logistical Slots.
Basically, this means you get to place another structure in every gravity well that you can colonize, and you can do this twice. Great if you have already built up your empire and need room for trade ports and broadcast centres.
Basic Crew Training
Levels: 1
Cost: 1400 Credits, 250 Metal, 400 Credits
Effect: Maximum level for training for capital ships raised to 3.
Basically, this is very useful for your capital ships if you plan to build an armada. This allows you to train your ships from their initial level to Level 3 before they need to move out and get experience. This is exceptionally useful if you need some abilities that each level provides.
Structural Systems
Hull Reinforcement
Levels: 2
Cost: 400 Credits, 25 Crystals
Cost - Level 2: 500 Credits, 50 Crystals
Effect: Increases all hull points by 6% and hull regeneration by 3%.
Basically, you need this to improve the hull points of all your ships and structures and the rate that they regenerate. Necessary for any battle.
Fortified Superstructure
Levels: 2
Cost: 600 Credits, 50 Metal, 100 Crystals
Cost - Level 2: 700 Credits, 75 Metal, 125 Crystals
Effect: Increases all hull points by a further 6% and hull regeneration by a further 3%.
Again, this is an improvement and provides the same effect has hull reinforcement, which is rather useful.
Expert Damage Control
Levels: 2
Cost: 1000 Credits, 150 Metal, 250 Crystals
Cost - Level 2: 1100 Credits, 175 Metal, 275 Crystals
Effect: Increases all hull points by a further 3% and hull regeneration by a further 10%.
This is quite powerful, considering the powerful regeneration bonus that you will get. If you do not get this when you can, you are in trouble.
Advanced Metallurgy
Levels: 2
Cost: 400 Credits, 25 Crystals
Cost - Level 2: 500 Credits, 50 Crystals
Effect: Increases the armour of all ships by 0.8.
This is useful, it allows for your ships to block out more enemy damage when they are attacking the hull.
Titano-Ferric Plating
Levels: 2
Cost: 800 Credits, 100 Metal, 175 Crystals
Cost - Level 2: 900 Credits, 125 Metal, 200 Crystals
Effect: Increase the armour of all ships by a further 0.8.
Again, it will allow for even more damage to be blocked out by your ships when they are attacking the hull.
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