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Part 27
Sins of a Solar Empire II

Part 27

Explore Sins of a Solar Empire II technologies like PSIDAR, Planetary Shields, and Expedited Permits. Learn costs and effects.

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Explore Sins of a Solar Empire II technologies like PSIDAR, Planetary Shields, and Expedited Permits. Learn costs and effects.

Basic PSIDAR

Levels: 1

Cost: 600 Credits, 50 Metal, 100 Crystals

Effect: Detect enemies phase-jumping one planet from your colonies. This allows you to see ships planning to jump to a system, giving you time to build defenses.

Enhanced PSIDAR

Levels: 1

Cost: 1200 Credits, 200 Metal, 325 Crystals

Effect: Detect enemies phase-jumping two planets from your colonies. This provides even more warning time.

Long Range Jumps

Levels: 1

Cost: 800 Credits, 100 Metal, 175 Crystals

Effect: Allows for phase-jumping via stars. Your ships can use a star in your system to jump to another star in a different system, useful on larger maps.

Worm Hole Navigation

Levels: 1

Cost: 1200 Credits, 200 Metal, 325 Crystals

Effect: Allows for travel via wormholes. This is only useful if wormholes are present on the map and requires defending them.

Planetary Shields

Levels: 1

Cost: 1200 Credits, 200 Metal, 325 Crystals

Effect: Unlocks the Shield Generator structure for your planets, providing a shield boost against enemy bombardment.

Superior Planet Shields

Levels: 2

Cost - Level 1: 1200 Credits, 200 Metal, 325 Crystals

Cost - Level 2: 1600 Credits, 300 Metal, 475 Crystals

Effect: Increases shield mitigation on Shield Generators, improving their damage absorption.

Quick Jump Calculation

Levels: 2

Cost - Level 1: 1400 Credits, 250 Metal, 400 Crystals

Cost - Level 2: 1500 Credits, 275 Metal, 425 Crystals

Effect: Decreases Phase Jump charge time by 15%, useful for hit-and-run tactics.

Expedited Permits

Levels: 2

Cost - Level 1: 600 Credits, 50 Metal, 100 Crystals

Cost - Level 2: 700 Credits, 75 Metal, 125 Crystals

Effect: Decreases build time for structures by 17%, allowing faster planetary development.

Civilian Ship Safety Act

Levels: 2

Cost - Level 1: 800 Credits, 100 Metal, 175 Crystals

Cost - Level 2: 900 Credits, 125 Metal, 200 Crystals

Effect: Improves the hull and armor of trade and refinery ships, offering minor protection in hostile systems.

Interstellar Networks

Levels: 1

Cost: 800 Credits, 100 Metal, 175 Crystals

Effect: Unlocks the Broadcast Centre, important for fighting culture wars.

Addictive Consumerism

Levels: 2

Cost - Level 1: 1000 Credits, 150 Metal, 250 Crystals

Cost - Level 2: 1100 Credits, 175 Metal, 275 Crystals

Effect: Increases culture spread rate by 5% and antimatter regeneration by 0.4 units in friendly culture gravity wells.

Cultural Monopolization

Levels: 2

Cost - Level 1: 1400 Credits, 250 Metal, 400 Crystals

Cost - Level 2: 1500 Credits, 275 Metal, 425 Crystals

Effect: Increases culture spread rate by an additional 5% and antimatter regeneration by an additional 0.3 for friendly ships and structures in friendly culture gravity wells.

Critical Mass

Levels: 2

Cost - Level 1: 1200 Credits, 200 Metal, 325 Crystals

Cost - Level 2: 1300 Credits, 225 Metal, 350 Crystals

Effect: Decreases the 25% spread loss rate incurred by each planet, useful for border planets.

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