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Part 32
Sins of a Solar Empire II

Part 32

Explore Sins of a Solar Empire II research options like Phase Jump Disruption, Augmented Defence Grid, and Divination, detailing costs and effects.

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Explore Sins of a Solar Empire II research options like Phase Jump Disruption, Augmented Defence Grid, and Divination, detailing costs and effects.

Walkthrough
  1. 1
    Phase Jump Disruption

    Labs Required: 3 Temples of Harmony

    Levels: 1

    Cost: 800 Credits, 100 Metal, 175 Crystals

    Effect: Unlocks the Phase Jump Inhibitor, which slows down the rate that enemy ships phase jump away.

  2. 2
    Augmented Defence Grid

    Labs Required: 4 Temples of Harmony

    Levels: 2

    Cost: 1000 Credits, 150 Metal, 250 Crystals

    Cost - Level 2: 1100 Credits, 175 Metal, 275 Crystals

    Effect: All planets gain 2 Extra Tactical Slots, allowing for more defense platforms.

  3. 3
    Induced Leniency

    Labs Required: 5 Temples of Harmony

    Levels: 2

    Cost: 1200 Credits, 200 Metal, 325 Crystals

    Cost - Level 2: 1300 Credits, 225 Metal, 350 Crystals

    Effect: All missions have 30% extra time, and failure loses 15% less happiness.

  4. 4
    Worm Hole Passage

    Labs Required: 5 Temples of Harmony

    Levels: 1

    Cost: 1200 Credits, 200 Metal, 325 Crystals

    Effect: Allows travel through Wormholes to other star systems.

  5. 5
    Antimatter Projection

    Labs Required: 6 Temples of Harmony

    Levels: 1

    Cost: 1400 Credits, 250 Metal, 400 Crystals

    Effect: Unlocks the Antimatter Recharger, which boosts antimatter reserves when you move past it.

  6. 6
    Antimatter Multicasting

    Labs Required: 7 Temples of Harmony

    Technology Required: 1 Level in Antimatter Projection

    Levels: 2

    Cost: 1600 Credits, 300 Metal, 475 Crystals

    Cost - Level 2: 1700 Credits, 325 Metal, 500 Crystals

    Effect: Increases antimatter regeneration for the Antimatter Recharger.

  7. 7
    High Efficiency Jumps

    Labs Required: 7 Temples of Harmony

    Levels: 3

    Cost: 1600 Credits, 300 Metal, 475 Crystals

    Cost - Level 2: 1700 Credits, 325 Metal, 500 Crystals

    Cost - Level 3: 1800 Credits, 350 Metal, 525 Crystals

    Effect: Phase Jump costs 11% less Antimatter.

  8. 8
    Allure of the Unity

    Labs Required: 8 Temples of Harmony

    Levels: 2

    Cost: 1800 Credits, 350 Metal, 550 Crystals

    Cost - Level 2: 1900 Credits, 375 Metal, 575 Crystals

    Effect: Increases maximum allegiance of planets by 5%.

  9. 9
    Knowledge Aggregation

    Labs Required: 1 Temple of Harmony

    Levels: 3

    Cost: 400 Credits, 25 Crystals

    Cost - Level 2: 500 Credits, 50 Crystals

    Cost - Level 3: 600 Credits, 75 Crystals

    Effect: Rate of Research increased 11%.

  10. 10
    Lingering Presence

    Labs Required: 2 Temples of Harmony

    Levels: 2

    Cost: 600 Credits, 50 Metal, 100 Crystals

    Cost - Level 2: 700 Credits, 75 Metal, 125 Crystals

    Effect: Unlocks Lingering Presence for Seeker Vessels.

  11. 11
    Forewarning

    Labs Required: 2 Temples of Harmony

    Levels: 1

    Cost: 600 Credits, 50 Metal, 100 Crystals

    Effect: See enemies phase-jumping one system away.

  12. 12
    Acute Premonitions

    Labs Required: 5 Temples of Harmony

    Technology Required: 1 Level in Forewarning

    Levels: 1

    Cost: 1200 Credits, 200 Metal, 325 Crystals

    Effect: See enemies phase-jumping two systems away.

  13. 13
    Divination

    Labs Required: 3 Temples of Harmony

    Levels: 2

    Cost: 800 Credits, 100 Metal, 175 Crystals

    Cost - Level 2: 900 Credits, 125 Metal, 200 Crystals

    Effect: All structure build times decreased by 40%, price reduced by 25%.

  14. 14
    False Belief Monitoring

    Labs Required: 4 Temples of Harmony

    Technology Required: 1 Level in Unwavering Belief

    Cost: 1000 Credits

Tips
  • Knowledge Aggregation is exceptionally useful for faster research if you have the resources.
  • Divination is one of the most important upgrades for a budding empire, speeding up structure build times and reducing costs.
  • High Efficiency Jumps is useful for large capital ships to reduce antimatter costs for phase jumps.
  • Allure of the Unity is beneficial on larger maps to increase resource production from distant planets.

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