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The Code
SimCity

The Code

Explore the SimCity Special Events list, detailing requirements and results for triggers like becoming a Metropolis or opening an Amusement Park.

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Explore the SimCity Special Events list, detailing requirements and results for triggers like becoming a Metropolis or opening an Amusement Park.

Walkthrough
  1. 1
    Event 01: Becomes a Town - Requires 2000 population. Results in a History record. Repeats once per game. Message appears: Yes.
  2. 2
    Event 02: Becomes a City - Requires 10000 population in a Town. Results in a History record. Repeats once per game. Message appears: Yes.
  3. 3
    Event 03: Becomes a Capital - Requires 50000 population in a Town. Results in a History record. Repeats once per game. Message appears: Yes.
  4. 4
    Event 04: Becomes a Metropolis - Requires 100000 population in a Town. Results in a History record. Repeats once per game. Message appears: Yes.
  5. 5
    Event 05: Becomes a Megapolis - Requires 500000 population in a Town. Results in a History record. Repeats once per game. Message appears: Yes.
  6. 6
    Event 06: Traffic is bumper to bumper - Requires traffic level 7. Triggers every recalculation. Message appears: Yes.
  7. 7
    Event 07: Commuters are grid-locket - Requires traffic level 2. Triggers every recalculation. Message appears: Yes.
  8. 8
    Event 08: Crime rate is much too high - Requires crime level 7. Triggers every recalculation. Message appears: Yes.
  9. 9
    Event 0B: Bank wants to build office - Requires 5 years after a Bank Special Building was built. Results in a Bank Special Building. Repeats once per game. Message appears: Yes.
  10. 10
    Event 0C: City wants relationship - Requires 150000 population. Repeats once per game. Message appears: Yes.
  11. 11
    Event 0D: Open amusement park - Requires 120000 population. Results in an Amusement Park Building. Repeats once per game. Message appears: Yes.
  12. 12
    Event 0E: Open a Zoo - Requires 250000 population. Results in a Zoo Building. Repeats once per game. Message appears: Yes.
  13. 13
    Event 0F: Open a Casino - Requires 200000 population. Results in a Casino Building. Repeats once per game. Message appears: Yes.
  14. 14
    Event 10: Build an extra land - Requires 2 Sea Ports. Results in an Extra Land Item. Repeats once per game. Message appears: No.
  15. 15
    Event 11: New Police Station - Requires 10 Police Stations. Results in a New Police Building. Repeats once per game. Message appears: Yes.
  16. 16
    Event 12: New Fire Station - Requires 10 Police Stations. Results in a New Fire Building. Repeats once per game. Message appears: Yes.
  17. 17
    Event 13: 10th anniversary monument - Requires the fixed year 1910. Results in a 10th Monument. Repeats once per game. Message appears: Yes.
  18. 18
    Event 14: 100th anniversary monument - Requires the fixed year 2000. Results in a 100th Monument. Repeats once per game. Message appears: Yes.
  19. 19
    Event 15: Holding World Expo - Requires the fixed year 1950. Repeats once per game. Message appears: Yes.
  20. 20
    Event 16: Erect Expo monument - Requires 1 year after an Expo. Results in an Expo Monument. Repeats once per game. Message appears: Yes.
  21. 21
    Event 17: Statue of Liberty present - Requires 10 years after City relationship. Results in a Statue of Liberty. Repeats once per game. Message appears: Yes.
  22. 22
    Event 18: Build a Library - Requires 70000 population. Results in a Library Building. Repeats once per game. Message appears: No.
  23. 23
    Event 19: Parks expand - Requires 200 park squares. Results in a Parks Building. Repeats once per game. Message appears: Yes.
  24. 24
    Event 1A: Railroad Station - Requires 150 rail squares. Results in a Railroad Station. Repeats once per game. Message appears: Yes.
Tips
  • The author was unable to trigger one of the two Special Events for Traffic.
  • Some events, like building extra land or a library, do not display a message upon completion.
  • Population-based events are crucial for unlocking higher-tier city statuses and specific buildings.
  • Infrastructure events, such as reaching a certain number of police or fire stations, can trigger new building opportunities.
  • Time-based events, like anniversaries or expos, are tied to specific years or durations after other events.

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