Explore the SimCity Special Events list, detailing requirements and results for triggers like becoming a Metropolis or opening an Amusement Park.
Walkthrough
- 1Event 01: Becomes a Town - Requires 2000 population. Results in a History record. Repeats once per game. Message appears: Yes.
- 2Event 02: Becomes a City - Requires 10000 population in a Town. Results in a History record. Repeats once per game. Message appears: Yes.
- 3Event 03: Becomes a Capital - Requires 50000 population in a Town. Results in a History record. Repeats once per game. Message appears: Yes.
- 4Event 04: Becomes a Metropolis - Requires 100000 population in a Town. Results in a History record. Repeats once per game. Message appears: Yes.
- 5Event 05: Becomes a Megapolis - Requires 500000 population in a Town. Results in a History record. Repeats once per game. Message appears: Yes.
- 6Event 06: Traffic is bumper to bumper - Requires traffic level 7. Triggers every recalculation. Message appears: Yes.
- 7Event 07: Commuters are grid-locket - Requires traffic level 2. Triggers every recalculation. Message appears: Yes.
- 8Event 08: Crime rate is much too high - Requires crime level 7. Triggers every recalculation. Message appears: Yes.
- 9Event 0B: Bank wants to build office - Requires 5 years after a Bank Special Building was built. Results in a Bank Special Building. Repeats once per game. Message appears: Yes.
- 10Event 0C: City wants relationship - Requires 150000 population. Repeats once per game. Message appears: Yes.
- 11Event 0D: Open amusement park - Requires 120000 population. Results in an Amusement Park Building. Repeats once per game. Message appears: Yes.
- 12Event 0E: Open a Zoo - Requires 250000 population. Results in a Zoo Building. Repeats once per game. Message appears: Yes.
- 13Event 0F: Open a Casino - Requires 200000 population. Results in a Casino Building. Repeats once per game. Message appears: Yes.
- 14Event 10: Build an extra land - Requires 2 Sea Ports. Results in an Extra Land Item. Repeats once per game. Message appears: No.
- 15Event 11: New Police Station - Requires 10 Police Stations. Results in a New Police Building. Repeats once per game. Message appears: Yes.
- 16Event 12: New Fire Station - Requires 10 Police Stations. Results in a New Fire Building. Repeats once per game. Message appears: Yes.
- 17Event 13: 10th anniversary monument - Requires the fixed year 1910. Results in a 10th Monument. Repeats once per game. Message appears: Yes.
- 18Event 14: 100th anniversary monument - Requires the fixed year 2000. Results in a 100th Monument. Repeats once per game. Message appears: Yes.
- 19Event 15: Holding World Expo - Requires the fixed year 1950. Repeats once per game. Message appears: Yes.
- 20Event 16: Erect Expo monument - Requires 1 year after an Expo. Results in an Expo Monument. Repeats once per game. Message appears: Yes.
- 21Event 17: Statue of Liberty present - Requires 10 years after City relationship. Results in a Statue of Liberty. Repeats once per game. Message appears: Yes.
- 22Event 18: Build a Library - Requires 70000 population. Results in a Library Building. Repeats once per game. Message appears: No.
- 23Event 19: Parks expand - Requires 200 park squares. Results in a Parks Building. Repeats once per game. Message appears: Yes.
- 24Event 1A: Railroad Station - Requires 150 rail squares. Results in a Railroad Station. Repeats once per game. Message appears: Yes.
Tips
- The author was unable to trigger one of the two Special Events for Traffic.
- Some events, like building extra land or a library, do not display a message upon completion.
- Population-based events are crucial for unlocking higher-tier city statuses and specific buildings.
- Infrastructure events, such as reaching a certain number of police or fire stations, can trigger new building opportunities.
- Time-based events, like anniversaries or expos, are tied to specific years or durations after other events.
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