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Building Menu (Blue Side Bar)
SimCity

Building Menu (Blue Side Bar)

Explore the SimCity Building Menu, detailing costs, effects, and requirements for structures like Police Depts, Fire Depts, and Power Plants.

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Explore the SimCity Building Menu, detailing costs, effects, and requirements for structures like Police Depts, Fire Depts, and Power Plants.

Building Units

Bull Doze Area

  1. Cost: $1
  2. Effect(s): Removes any objects from the map screen, except for ongoing disasters. Demolished buildings clear the selected square, leaving Rubble.
  3. Size: 1x1

Build Roads

  1. Cost: $10
  2. Effect: Connects Zones to allow access. Incurs upkeep costs and causes Traffic.
  3. Size: 1x1

Build Power Line(s)

  1. Cost: $5
  2. Effect(s): Provide power to buildings. Can cause Shipwrecks if placed in water.
  3. Size: 1x1

Build Mass Transit

  1. Cost: $20
  2. Effect(s): Connects Zones for access, costing double that of Roads. Requires upkeep and has no Traffic. Unlocks the Train Station Present.
  3. Size: 1x1

Build Park

  1. Cost: $10
  2. Effect(s): Increases land values. Unlocks the Large Park Present.
  3. Size: 1x1

Zone Residential (Zone)

  1. Cost: $100
  2. Effect(s): Creates a Zone for residents to live in.
  3. Size: 2x2

Zone Commercial (Zone)

  1. Cost: $100
  2. Effect(s): Creates a Zone for businesses. These are the least needed but have the largest capacity.
  3. Size: 2x2

Zone Industrial (Zone)

  1. Cost: $100
  2. Effect(s): Creates a Zone for industry, which produces pollution.
  3. Size: 2x2

Build Police Dept(artment)

  1. Cost: $500
  2. Effect(s): Decreases crime. Costs $100 per building at the end of the year's budgeting. Unlocks the Police HQ.
  3. Size: 2x2

Fire Dept(artment)

  1. Cost: $500
  2. Effect(s): Creates a radius of fire protection. Costs $100 per building in operation to maintain coverage. Unlocks the Fire HQ.
  3. Size: 2x2

Build Stadium

  1. Cost: $3000
  2. Effect(s): Required for growth after becoming a City. May increase land value.
  3. Size: 3x3

Port, Build Sea Port

  1. Cost: $5000
  2. Effect(s): Required for growth after becoming Capital. Produces pollution and places a Ship onto the map.
  3. Size: 3x3

Power Plant, Coal

  1. Cost: $3000
  2. Effect(s): Powers 40 Zones. It is cheap, will not meltdown, but produces pollution and powers only 1/3 the Zones of a Nuclear Power Plant.
  3. Size: 3x3

Power Plant, Nuclear

  1. Cost: $5000
  2. Effect(s): Powers 120 Zones with zero pollution. It has a higher initial cost and can meltdown.
  3. Size: 3x3

Port, Build Airport

  1. Cost: $10000
  2. Effect(s): Places a Helicopter and Airplane onto the map. Required for growth after becoming Metropolis. Produces pollution, and Air Crashes can occur.
  3. Size: 4x4

Presents

Presents are 3x3 blocks that provide various effects. After clicking the Present icon on the Building Menu, a submenu with four spaces appears. Until a Present is given, each space shows a question mark. The “Extra Land” and Library Presents are not awarded unless triggered via the Dr. Wright button in the Options menu.

Amusement Park

  1. Requirements: Reach a population of 120000.
  2. Effects: Brings $100/year to the city.

Bank

  1. Requirements: Reach City ranking (10,000 people) and have under $2000 in cash reserves.
  2. Effects: Allows a $10,000 loan, paid back over 21 years at $500 per year, including $500 in interest.

Casino

  1. Requirements: Reach a population of 200000.
  2. Effects: Brings $100/year to the city and raises crime rates by 1 point.

Expo

  1. Requirements: Play until January 1950 (50 years).
  2. Effects: None (Raises Land Values).

Extra Land “Water Reclaimed”

  1. Requirements: Build two Seaports.
  2. Effects: Reclaims up to 3x3 tiles of water.

Fire Headquarters

  1. Requirements: Build a total of 10 Fire Departments.
  2. Effects: Increased Fire coverage in the immediate area. Costs $100/year to maintain.

10th Monument {Obelisk}

  1. Requirements: Play until January 1910 (10 years).
  2. Effects: Brings $100/year to the city.

Large Park

  1. Requirements: Build 200 tiles of Park.
  2. Effects: Brings $100/year to the city.

Library

  1. Requirements: Reach a population of 70000.
  2. Effects: None (Raises Land Values).

Police Headquarters

  1. Requirements: Build a total of 10 Police Departments.
  2. Effects: Increased Police coverage in the immediate area. Costs $100/year to maintain.

Train Station

  1. Requirements: Build 150 tiles of Mass Transit.
  2. Effects: Brings $100/year to the city.

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