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Part 5
Silent Hill: Downpour

Part 5

Follow this comprehensive Silent Hill: Downpour Part 5 walkthrough to navigate the diner, escape the Otherworld, and survive the Void creature. Includes item locations and strategies.

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Follow this comprehensive Silent Hill: Downpour Part 5 walkthrough to navigate the diner, escape the Otherworld, and survive the Void creature. Includes item locations and strategies.

Walkthrough
  1. 1
    Head to the old pickup truck near the road to trigger a cutscene and meet a new character. Your objective will be to change into new clothes.
  2. 2
    The scratch marks lead to a gate you cannot pass. Follow the buildings east, past the truck, to find curled sheet metal to the north. Duck under it.
  3. 3
    You'll find a locked door. Continue under plywood and barrels to find a wrench to the northwest. Grab it to hear a voice talking to Murphy.
  4. 4
    Use the wrench to enter the diner.
  5. 5
    Inside the main diner room, find the [EARLY RESIDENTS] flyer on a table to the right.
  6. 6
    Interact with the cash register to the left to collect [MONEY].
  7. 7
    On a table to the far left, find the [DEVIL'S PITSTOP MAP].
  8. 8
    (Optional) Use the money on the jukebox to play a song, which is reportedly the theme to Silent Hill 1.
  9. 9
    Head into the room past the jukebox and find a [FIRST AID KIT] in a cabinet.
  10. 10
    Check the two bathrooms; they contain nothing of interest.
  11. 11
    Enter the kitchen. On the right wall is another cabinet with a [FIRST AID KIT].
  12. 12
    Notice the gas leak to the left. Turn the handle off to cause a fire that blocks your path.
  13. 13
    Find the fire alarm on the eastern wall and activate it to enter the Otherworld.
  14. 14
    The water level will rise. Turn the valve on the broken breaker box to open the northern door.
  15. 15
    Climb the staircase and head down the hallway into an open room. Inspect and rotate the painting to make a counterweight fall, opening the door ahead. Run through quickly as it's timed.
  16. 16
    In the next room, a void will appear. This void can damage you and is considered an enemy. Run down the left hallway.
  17. 17
    The hallway will lengthen; use L1 to look behind you. Take a left when possible and press CROSS (X) near boxes to throw them in the void's path.
  18. 18
    Head down the stairs and throw down another box.
  19. 19
    You are now in a room with three openings, two of which will close as you approach. The open one is random. Stick to the left hand wall and run clockwise to each opening. Use the provided map to avoid dead ends and the void.
  20. 20
    Once past the hole, you are temporarily safe. You will go down a giant slide. Steer Murphy to avoid spikes and a broken bus. Stay to the left, then right, then far right, and finally the middle to land safely.
  21. 21
    In the next area, go up the stairs and turn the lever.
  22. 22
    Head down a flight of stairs and enter the room you summoned. Rotate the painting.
  23. 23
    Go back to the ground floor and take the other stairs down and around to another painting. Rotate it to make bars disappear and stairs appear past the record player. Take this new path.
  24. 24
    On the walkway, the void will reappear. Quickly run up the stairs to the left and forward.
  25. 25
    A door will shut in front of you. Make a right and keep going.
  26. 26
    Look for a lever on your right and turn it to open the door that shut earlier.
  27. 27
    Circle back to the now-open door and run through it.
  28. 28
    Run up the stairs until the void creature is no longer a threat.
Tips
  • The [EARLY RESIDENTS] flyer is part of the MYSTERIES collectible set.
  • The void creature is your first real enemy in this section; avoid contact and use the environment to slow it down.
  • The room with the three random openings requires careful navigation. Sticking to the left wall and moving clockwise is a good strategy.
  • The slide section requires quick reflexes to steer Murphy and avoid instant death from obstacles.
  • Progression through the story.
  • Collectibles: [EARLY RESIDENTS] flyer, [DEVIL'S PITSTOP MAP], two [FIRST AID KIT]s.
  • [MONEY] from the cash register.

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