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TMP
Rainbow Six Mobile

TMP

Learn about the TMP SMG in Rainbow Six Mobile: stats, attachments like the High Capacity Magazine and Sound Suppressor, and how to use it effectively.

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Learn about the TMP SMG in Rainbow Six Mobile: stats, attachments like the High Capacity Magazine and Sound Suppressor, and how to use it effectively.

Alright, let's talk about the TMP, a pretty neat compact SMG you'll be using in Rainbow Six Mobile. It's a modern weapon with a blowback-operated, locked breech design and a rotating barrel. From what I've heard and experienced, it's known for being really controllable and comfortable to fire, which is a huge plus when things get hectic.

Stats:

  • Bullets per magazine: 31
  • Range: 11
  • Damage: 15
  • Accuracy: 31
  • Stability: 75
  • Recovery: 99

Ammunition Types:

  • 9mm Parabellum Full Metal Jacket Rounds: These are your standard, all-purpose rounds. They pack a punch against unarmored targets and can even penetrate armor. Good all-around choice.
  • 9mm Parabellum Jacketed Hollow Point Rounds (JHP): These are more specialized. They'll absolutely wreck unarmored enemies, but don't expect much against armored foes. Use these when you know you'll be facing unarmored targets primarily.

Peripherals (Attachments):

  • High Capacity Magazine: This is a game-changer. It swaps your standard magazine for a bigger one, giving you 51 bullets instead of 31. This means you can lay down more fire without reloading and the weapon feels more stable while shooting. The trade-off? Your reticule recovery slows down a bit due to the extra weight, and you'll have less total ammo overall. Specifically, expect +20 bullets per magazine, +3 Stability, and -1 Recovery.
  • Sound Suppressor: Want to be a bit stealthier? This attachment reduces the noise your weapon makes when firing. Keep in mind, it doesn't silence it completely. The downsides are increased weapon weight and a damage reduction because it uses subsonic ammo. You'll see a -4 to Range, -7 to Damage, +15 to Accuracy, +12 to Stability, and -4 to Recovery.

Test Run Insights:

I took the TMP with the High Capacity Magazine into the Penthouse map. With the extended mag (51 bullets!), it was easy to clear out terrorists in the living room. They went down like bowling pins when I just sprayed the area. It's great for catching enemies off guard. On the upper floors, most enemies went down in about two shots. However, in the Japanese garden, I noticed it struggled a bit with distance. It took some effort to land hits on farther targets, but once I held down the trigger, they went down fast enough. It's not the best for players who prioritize pinpoint accuracy at long range. In that test, out of 59 shots fired, 30 hit, giving about a 50% accuracy. Not too shabby!

Overall Score: 43

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