Learn how to defeat the fearsome Berserker in Quake IV. This guide covers its attacks, weaknesses, and the best strategy to take it down.
Alright, before we head back, make sure you grab the loot from those crates nearby – you'll find two CLIPS and two SMALL HEALTH PACKS. Now, it's time for a bit of backtracking. Head back into that pipe room and run all the way to the other side. You'll see the pipes that the Grunt busted earlier explode, triggering an alarm. Get ready, because you're about to be swarmed by a Grunt and two Strogg Marines, followed by three more Marines. If you keep your distance at the far end of the hallway, you should be able to pick them off easily. Don't hesitate to zoom in with your Machinegun if you need to get a better shot.
Keep pushing back through the room with the big windows and into the one with all the pillars. You'll see Corporal Pierce waving you over, but then, uh oh, the door behind him bursts open and a BERSERKER impales him! Yeah, Pierce got pierced... pretty dark humor, I know. Anyway, focus your fire on the Berserker with your Machinegun, aiming for its head if you can. You might need to back up a bit to dodge its attacks.
Enemy Spotlight: BERSERKER
These guys are pure melee nightmares. They've got a blade on their right arm and a morning star on their left, and they'll use both up close to wreck you. They can also leap at you like Grunts for extra damage, and they're surprisingly fast. Keep an eye out for when they slam their blade down, creating a shockwave – jumping or running backward is your best bet to avoid it, though it doesn't do much damage. They can also shoot a lightning beam from their blade, which is about as damaging as their melee and also has a short range, making it tough to dodge. Berserkers can take a beating, so try to take them down fast, especially if they're with other enemies. You don't want one of these seven-foot walls blocking your shots at anything else.
After you deal with the Berserker, go through the door it came from. You'll find a small room with two MACHINEGUNS, a CLIP, and a SMALL HEALTH PACK – grab 'em! Continue through the next door, and you'll find yourself back in the room with the crashed drop pod. Run forward to help Anderson fight off three Strogg Marines. Good job getting this far, but you still need to escort Anderson back, which means… yep, more backtracking. Back-backtracking? Whatever you call it, let's go!
Objective Complete: Retrieve Medic
Objective Update: Escort Anderson
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