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Understanding Source Engine Physics
Garry's Mod

Understanding Source Engine Physics

Dive into the nitty-gritty of Source Engine physics in Garry's Mod! Learn how props, forces, and constraints work to create awesome contraptions and chaos.

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Dive into the nitty-gritty of Source Engine physics in Garry's Mod! Learn how props, forces, and constraints work to create awesome contraptions and chaos.

Alright, so you've been messing around in Garry's Mod and you've probably seen how objects can fly around, stick together, or just do weird, physics-y things. That's all thanks to the Source Engine's physics system. Think of it like the game's way of handling how everything interacts in the real world – gravity, momentum, all that jazz. Understanding this is key to building anything cool, from simple machines to elaborate Rube Goldberg contraptions.

This guide is going to break down the basics of how the Source Engine handles physics. We'll cover how different objects behave, how forces affect them, and how you can use these principles to your advantage when building in GMod. Get ready to get a little more technical, but don't worry, we'll keep it friendly and practical.

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