Guide to Altar Cave: Meeting The Light Warriors in final fantasy iii. Learn how to defeat the Land Turtle boss and find key items like Potions and Antarctic Wind.
As your new adventure begins in final fantasy iii, you’ll start by watching a young boy, Luneth, fall into a hole. He lands in an underground cave filled with treasure and monsters. Being the beginning of the game, these monsters are fairly weak.
You’ll begin your quest with a quick fight versus some Goblins. You should simply Attack them, as they’re nothing special.
Continue north and you’ll reach two treasure chests. Open one for a Potion, and another for a Leather Shield. Equip the Leather Shield to raise your Defense a bit. Save the Potion for now, use it in a pinch.
Continue north and notice the strange-looking rock that stands out from the background. Hold L to zoom in with the camera, revealing sparklies. Sparklies means there’s a secret to this object, so press A to examine. Once you examine the rock, some of the surrounding wall will fall away, revealing a path!
Continue along the path to find a chest containing a Long Sword. If you choose, swap out your Leather Shield for your Longsword for dual-wielding.
Continue through to the next area. Here, go east and snatch a Potion, then west and grab an Antarctic Wind. The Antarctic Wind is a useful item that casts Blizzara, a middle-level Black Magic spell. It is quite powerful, so save this for later.
Continue! Go north to another Potion chest, then go east to find another chest. Open it for another Antarctic Wind.
Further east, you’ll find some water. Examine it and you’ll fully restore your HP/MP. Because this pool offers guaranteed healing right in-dungeon, you are free to grind and level up your job and character levels without fear of death. This is strongly recommended and can set you up for success for the rest of early game.
Backtrack west to the intersection and go further west and you’ll soon find some stairs. Use them.
In the next area, go north and you’ll find a shrine of some sort. Go north and, suddenly, an enemy will pop down from above to attack you! This is your first boss!
Boss: Land Turtle
- Level: 4
- Max Hp: 111
- Exp Earned: 20
- Gil Earned: 600
The boss will just do basic physical attacks that hit moderately hard. You can just use your regular Attack and do just fine. If you get low HP, feel free to use a Potion. If things get tough, use the Antarctic Winds you picked up, but keep in mind that they’re better off used elsewhere and saving them is the best idea.
After the boss, you’ll watch a scene with the Wind Crystal before exiting to the overworld.
- The monsters in this early dungeon include Goblin (Max HP 7, 10 GIL, 1 EXP), Carbuncle (Max HP 10, 5 GIL, 2 EXP), Eye Fang (Max HP 11, 7 GIL, 3 EXP), and Blue Wisp (Max HP 14, 10 GIL, 4 EXP).
- Chests in this dungeon contain Potions, Leather Shields, Long Swords, and Antarctic Winds.
- Antarctic Wind casts Blizzara, a powerful middle-level Black Magic spell.
- The healing pool in the dungeon fully restores HP/MP and allows for safe grinding.
- The Land Turtle boss has 111 Max HP and drops 600 Gil and 20 EXP.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content