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The World of Darkness
Final Fantasy III

The World of Darkness

Navigate the treacherous World of Darkness in Final Fantasy III. This guide details the teleporters, boss strategies for Cerberus, Two-Headed Dragon, Echidna, and Ahriman, and how to obtain the crucial Ribbon.

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Navigate the treacherous World of Darkness in Final Fantasy III. This guide details the teleporters, boss strategies for Cerberus, Two-Headed Dragon, Echidna, and Ahriman, and how to obtain the crucial Ribbon.

You will begin in a room shaped like an X. There are five teleporters here: four at the corners of the X and one at the center. Under no circumstances should you ever enter the center teleporter. You need to go through all the other four teleporters first. The Ribbon is an incredibly critical piece of equipment you will need for the final boss, and they are beyond the other four teleporters. You can take them in any order you wish. The central teleporter will be covered after the other four.

Regional Bestiary

Monster NameMax HPGILEXP
Shadow Master10,0008,8003,800
Kage12,0003,9009,200
Yourmungand30,5608,80013,800
Thor12,5404,0009,600
Hydra33,8008,50014,400
Queen Scylla34,76010,00014,400
Garm19,9606,70014,400
Twin Dragon34,92011,00015,000
Xande’s Clone39,00015,00024,800

Northwestern Teleporter

Go along the linear path for a bit. At one point, you’ll go southwest, then northwest into a room with a path going northeast and southwest out of it. All the chests will require you fight a Xande Clone, weaker than some of the basic enemies around here.

Go northweast and continue along the path. You’ll soon reach a teleporter: go on it to reach the next area, and a boss fight.

Boss: Cerberus

AttributeStat
Level55
Max HP99,999
EXP Earned66,666
Gil Earned66,666

Cerberus gets three attacks per turn, often doing a basic physical attack. It is not much stronger than the other enemies in this dungeon, but attacking three times before you can move once does add up quickly. Cerberus may also use the various “-ga” spells. Make sure you bring along somebody with Curaja. Reflect is not as necessary this battle. Dragoon Jumping again always works, but otherwise try your best and heal when you need to.

After the scenes, go back to the X-shaped room.

Northeast Teleporter

This area is simple. Follow the linear path. Pick up the Ribbon on the way. Then in the next area, you’ll find a boss.

Boss: Two-Headed Dragon

AttributeStat
Level55
Max HP99,999
EXP Earned66,666
Gil Earned66,666

The Two-Headed Dragon will mainly use physical attacks. They’ll hit for around 2,000 damage, which is a hefty amount, so make sure you bring along Curaja as always. And then just do what you’ve been doing to get this far!

Backtrack to the X-shaped room.

Southwest Teleporter

Here, go north and you’ll find some paths branching off in various directions. Go west to another similar situation. Don’t get confused: continue west and go along the northbound path to find a Ribbon.

Go back south to the previous room, then east and north to the next area for another boss!

Boss: Echidna

AttributeStat
Level55
Max HP99,999
EXP Earned66,666
Gil Earned66,666

The Echidna, as all the other bosses, will attack multiple times per turn. She can use a mildly-painful physical attack as well as Quake, Drain, Firaga, Thundaga, Blizzaga, and Tornado. You’ll really be hurt from that Tornado and, given the multiple-moves-per-turn thing, there’s about a 0.8% chance she can one-hit-kill your party. That happens if Tornado lands on everybody and is followed by a Quake.

Reflect theoretically can work, but then you lose the ability to heal yourself (it will bounce onto Echidna, of course), reducing you to using items. Dragoon Jumping, as with everything else, may well be the trick here, since it lowers the chance of you being exposed to attacks in the first place.

Again, backtrack to the X-shaped room.

Southeast Teleporter

Here, go straight north and grab the Ribbon. Then exit the room to the southeast/southwest and go along the path. At one point, you’ll go south and then west/east into another room. There, go north to the next area to find another boss.

Boss: Ahriman

AttributeStat
Level55
Max HP99,999
EXP Earned66,666
Gil Earned66,666

As usual, this guy gets to move twice per turn. He has the “-ga” spells along with a weak physical attack. Don’t underestimate it though. It could potentially Petrify the victim.

This time it is definite: Dragoons are the ultimate strategy. Ahriman is incredibly weak to Wind/Aero, first of all, and by Jumping you can dodge the Petrifying Attack and all the other moves half the time, then smack him around for a lot of damage. Wind Spears are great, but if you have any other spear with a raw attack over 106, use that over a Wind Spear.

Backtrack to the teleporter room shaped like an X when you’re done thrashing him.

Central Teleporter

Go along the linear path.

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