Learn how to get the submarine in Final Fantasy III! This guide covers the steps needed to progress through the Earth Crystal questline, including key locations and objectives.
Alright, let's get you that submarine in Final Fantasy III! This part of the journey is all about heading towards the Earth Crystal, and it involves a few key stops. We'll be navigating through towns and dungeons to get you back on the water.
Walkthrough
- 1You'll start by heading to Amur. This is your first main stop for this section of the quest.
- 2From Amur, you'll need to make your way into the Amur Sewers. This is where things might get a little damp, so be prepared!
- 3After dealing with whatever's in the sewers, you'll head back out to the Overworld.
- 4Next up is Goldor Manor. This is a significant location, so make sure your party is ready for whatever challenges lie within.
- 5Once you're done at Goldor Manor, you'll find yourself back on the Overworld.
- 6Your journey continues to a place called Duster.
- 7After Duster, you'll be back on the Overworld again.
- 8The next town you'll visit is Replito.
- 9From Replito, it's back to the Overworld.
- 10Now, you'll need to navigate to Southwest Saronia.
- 11Following that, you'll make your way to Southeast Saronia.
- 12Then, it's on to Northeast Saronia.
- 13And finally, you'll reach Northwest Saronia.
- 14After all that traveling through Saronia, you'll head back to the Overworld.
- 15Your next destination is Saronia Castle.
- 16Once you've handled your business at the castle, you'll return to Southwest Saronia.
- 17After that, you'll head to Northwest Saronia.
- 18And then to Northeast Saronia.
- 19After visiting all the Saronia areas, you'll be back on the Overworld.
- 20Your path leads to Dogas Manor.
- 21From Dogas Manor, you'll venture into the Cave of the Circle.
Tips
- Make sure your party is well-equipped before heading into Goldor Manor and Saronia Castle, as these can be challenging areas.
- Stock up on healing items in Amur or Replito before venturing further.
- Pay attention to any dialogue or clues you find in the towns, as they might hint at what's to come.
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