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Part 55
Far Cry 2

Part 55

You've reached the end of Far Cry 2! This guide wraps up the game and dives into essential tips, glitches, and musings to help you master its unique challenges.

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You've reached the end of Far Cry 2! This guide wraps up the game and dives into essential tips, glitches, and musings to help you master its unique challenges.

So, you've made it to the end of Far Cry 2. You watched the pass, saw the refugees and Reuben get to safety, and hopefully, you didn't get yourself killed in the process. Congratulations, you finished the game!

But before you put it down, let's cover some important game information, including hints, potential glitches, and some musings from your seasoned guide.

Hints, Glitches, and Musings:

  • Save Often, Save Smart: Always keep at least 3 game saves and rotate them. Sometimes, saves can become glitched and unreadable, so having backups is crucial. You'll know you have a glitched file if a faction HQ mission flag is active but no one's home, or if civilians are floating outside their houses.
  • Screen Freezes: If your game screen freezes while driving, you'll need to power down your console and reload your last save.
  • Convoy Missions Glitch: Occasionally, the target truck in convoy missions might just appear out of nowhere, like it was beamed down. It happens more often than you'd think.
  • Buddy Rescues Gone Wrong: After a buddy rescue, especially in the Leboa-Seka area, they might hand you a pistol and then immediately start shooting you. This usually stops once you enter Bowa-Seka. Also, buddy rescues at the end of subverted missions can be unpredictable. Sometimes your buddy won't be there, sometimes they'll die no matter what you do, and sometimes they'll survive even if you mess up. They seem to have a knack for putting themselves in harm's way.
  • The Golden AK-47: This isn't a special weapon, just a very durable AK-47. It's decent for the first half of the game, but the Paratrooper and AR-16 are better primary assault weapons later on.
  • Flare Pistol Power: Don't underestimate the flare pistol. While not a replacement for a grenade launcher, it makes for spectacular fireworks and can take down assault trucks if you aim well. It's surprisingly effective against convoys.
  • Test Drive Weapons: Want to try a weapon before buying? Save your game at a weapon shop, buy the weapon you want, and then test it out. If you don't save after using it, it's not truly yours.
  • IED Usage: When using IEDs, place the first one, then deselect the detonator (press Left Trigger) to select another IED. Always remember to restock your devices from the explosive pile after use.
  • Weapon Jamming: Frequently exchanging weapons at shops can reduce jamming. The dart rifle is particularly prone to jamming, sometimes after only twenty rounds, and can explode if overused. The AS50 sniper rifle and AR-16 can also jam occasionally. Enemy weapon drops are usually in poor condition, but the Carl G. and RPG-7 rocket launchers can provide several shots. The Uzi and MAC-10 are often available and can last for a hundred rounds or more.
  • The Power of Fire: Fire is incredibly effective and spectacular in Far Cry 2, but it's deadly to you too. Use it wisely.
  • Silent Weapons: If you opt for the silent Makarov 6P9 or MP-5, practice your aim. They have low damage and require precise headshots. Be aware that their death cries can give away your position, so they're best for surprise encounters.
  • Bypassing Guard Posts: You don't always need to fight every guard post. Most can be bypassed by taking off-road routes, which are often shorter. Don't assume every area is swarming with enemies; many are lightly patrolled or empty. If you have your own assault truck, you can often handle patrols. For a fun challenge, try clearing all guard posts and patrols on the map, mission objectives be damned!
  • Improving Your Aim: For better accuracy, use a sniper rifle or machine gun with hit-and-run tactics around Pala, or find a high vantage point like the towers in Mosate Saleo or Sefapane. Enemies won't climb up, and when they lose sight of you, they'll expose themselves, letting you rack up kills.
  • Safe House Indicators: A locked icon in the corner means a safe house is enemy-occupied. A tent symbol without a lock means it's friendly. A blinking icon indicates the closest safe house, whether occupied or not.

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