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Part 2
Far Cry 2

Part 2

Far Cry 2 requires tactics and realistic weapons. Learn about mission flow, diamond currency, and weapon choices to succeed.

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Far Cry 2 requires tactics and realistic weapons. Learn about mission flow, diamond currency, and weapon choices to succeed.

Walkthrough
  1. 1
    The currency in Far Cry 2 is rough diamonds, earned through faction missions, anonymous assassination missions, or by finding 221 scattered diamond briefcases. These diamonds are used to purchase necessary items.
  2. 2
    Far Cry 2 features an open-world structure with no linear path; this guide chronicles a playthrough on "Hardcore" using reconnaissance, infiltration, and hit-and-run guerrilla tactics, advising avoidance of guard posts and patrols via off-road routes.
  3. 3
    All missions will be outlined, including the set of weapons carried and the best time of day for the operation.
  4. 4
    Only main sequence missions and underground missions to obtain malaria medication are necessary to complete the game. Optional missions include assassination, buddy, subverted, and convoy missions, which provide significant action.
  5. 5
    Available missions can be acquired wherever a mission flag is present on your (minimap (the small circular map in the bottom-left corner of your screen) - a small map displayed on your HUD (heads-up display — the on-screen icons showing health, ammo and the minimap)).
  6. 6
    After the opening tutorial, harvest enough diamonds in the Pala area to purchase IEDs for convoy missions. This guide advocates completing all four convoy missions first.
  7. 7
    Convoy missions provide enough diamonds to purchase your initial set of weapons.
  8. 8
    Locations for acquiring diamonds will generally be provided only when they can be obtained during the advised routes.
  9. 9
    Upon completion of the convoy missions, you may choose any available mission. Main, subverted alternative, buddy, and assassination missions are available when a mission flag is present on your map.
  10. 10
    Main missions are available in Pala or, in the second half of the game, in the Port of Mosate Saleo.
  11. 11
    Optional main mission subverted alternatives are offered by “buddies” (non-player characters) at safe house locations.
  12. 12
    Assassination missions can be acquired at any of the four communication towers flying the mission flag.
  13. 13
    Buddy missions are available at Mike’s Bar.
  14. 14
    Underground missions must be undertaken when you run out of malaria medication and are given in the church in Pala or in the clinic in Port Saleo.
Tips
  • You may carry three weapons and a machete at all times, segregated into primary, secondary, and special categories.
  • Weapon combinations should have different functions; for example, if a sniper rifle is primary, an assault rifle or shotgun is a good secondary.
  • The M-79 grenade launcher is recommended as a secondary weapon for the game’s first half, being superb for destroying assault trucks.
  • The MGL-140 grenade launcher becomes available on the final Bowa-Seka convoy.
  • Grenades and Molotovs are potent weapons, especially in the dry-grass environment with combustible barrels, tanks, and ammunition piles, making fire an excellent weapon.
  • Weapon specifications can be accessed on the game disk by going to “upgrades”.
  • The Homeland shotgun costs 4 diamonds (tutorial choice).
  • IEDs cost 10 diamonds.
  • The M-79 grenade launcher costs 20 diamonds.
  • The Dart rifle costs 10 diamonds.
  • The M1903 sniper rifle costs 10 diamonds.
  • The Dragonov SVD is an alternative to the M1903 sniper rifle.
  • Mike’s Bar is a primary hangout for buddies.
  • Their primary hangout will be Mike’s Bar.

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