Complete Far Cry 2's Marty Alencar missions, including destroying cargo and medical supplies. Night is recommended for both.
Walkthrough
- 1Destroy Cargo (BDMA1): Marty has been swindled by a local militia commander who confiscated his cargo. You must go to the bivouac near the Villa on the north river to destroy this cargo. Night is recommended. From the northeast bus station, drive south off-road to bypass the marina. Park northwest of the safe house. If needed, use the safe house to advance time to night. Walk south of the safe house to find a diamond case. Take to the river where mountains end, swim west towards the north shoreline. Continue until the riverbank is no longer walkable, then take to the river and go ashore on the opposite side. Near the OGC farm, go ashore and take the dirt road paralleling the river. Kill the lone guard near the boat dock on the opposite bank and descend to river level. Destroy the approaching patrol boat with a grenade launcher, ideally far from the safe house. Swim towards the safe house and go ashore on the south side of the river. Snipe the three guards at the safe house. Take the dirt path westward, collecting a diamond briefcase near the path. Angle towards the objective through the undergrowth, using cover (press the cover button to crouch behind walls or objects) (a defensive position that blocks enemy fire). Close in on the cargo truck and destroy it with the grenade launcher, which should ignite nearby cargo piles. If not, hit the pile near the truck's rear. Quickly sprint back to the patrol boat at the safe house to exit. The guard at the boat dock upriver may have respawned (reappeared), so speed past him. Return to Mike's Bar to report to Marty.
- 2Destroy Medical Supplies (BDMA2): An unscrupulous medic at the junkyard clinic sold Marty fake medicine. You must destroy the medic's supplies at the junkyard. Night is advised. Take a boat from the west dock in Pala, pilot it west past the bridge, and land northeast of the salvage yard where cliffs break and the shoreline allows landfall. Walk southwest, staying near the mountainside to avoid a patrol car. Cross the road and head southwest towards the objective. Move in the undergrowth paralleling the entry road. Near the derelict truck and tire pile, snipe the lone sentry at the entry guard post. Restock ammo from the box near the assault truck. Continue towards the objective, staying in the jungle close to the east rock face, moving clockwise around the junkyard. On the southeast side, take out the sniper in the southern tower with a silent headshot (a shot that lands on the enemy's head, usually an instant kill) (a shot to the enemy's head, which usually kills them instantly). Silently work your way around the junkyard's eastern edge and position yourself south of the objective. Monitor nearby sentries and use a dart rifle on them only if necessary. Move cautiously forward, and with the derelict blue bus on your right, creep up the grassy hill on the left until you can see the rickety shack. Use the grenade launcher to shoot a grenade through the shack's door, destroying the supplies. Immediately retreat by reversing course before pursuit can organize. Return to Mike's Bar to report to Marty.
Tips
- Marty Alencar can appear in either sector of the game and will replace any Bowa-Seka character you have chosen to play.
- For BDMA1, a sniper rifle and grenade launcher are recommended.
- For BDMA2, a shotgun or assault rifle, grenade launcher, and dart rifle are recommended.
- Pay attention to the minimap (the small circular map in the bottom-left corner of your screen) (a small map displayed on the HUD (heads-up display — the on-screen icons showing health, ammo and the minimap) showing your immediate surroundings and objectives) and waypoint (a marker on your map you've manually placed as a destination) (a marker on the map indicating your destination) to navigate.
- Be aware of enemy patrols and try to use stealth to avoid unnecessary combat.
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