Guide to Etrian Odyssey Nexus Small Orchard, detailing enemies like Furyfawn and Furyhorn, item locations, and boss strategies.
Enemies:
- Angry Baboon: EXP 80, Loot: Ape Bone. Skills: Swing, Throw, Baboon Dunk. Weaknesses: Sleep, Paralysis, Blind, Arm Bind.
- Fanged Vine: EXP 75, Loot: Thorny Vine. Skills: Rising Bile. Weaknesses: Cut, Fire.
- Grasseater: EXP 32, Loot: Grasseater Jaw, Grasseater Leg. Skills: Jump Kick. Weaknesses: Paralysis, Blind, Leg Bind.
- Mandrake: EXP 33, Loot: Mandrake Root. Skills: Binding Root. Weaknesses: Fire, Poison, Arm Bind.
- Roller: EXP 50, Loot: Elastic Skin. Skills: Shell Guard. Weaknesses: All elements, Stun, Poison, Arm Bind, Leg Bind. Resists: Cut, Stab.
- Furyfawn (Maze FOE): EXP 450, Loot: Fawn Hoof. Skills: Stomp. Weaknesses: All physicals, Fire, Volt, Stun, All binds. Resists: Instant Death.
Walkthrough
- 1Follow the path and open the door on your right in C3 to find a patrolling Furyfawn FOE.
- 2Move clockwise to find a chest with the Smart Earring (INT +6, TP +15) and a taking point with Forest Aloe, Small Flower, and Culantro.
- 3To proceed north, use the one-way shortcut in C4 or the door in C5, then open the door on your left.
- 4Another Furyfawn FOE moves counterclockwise; move in the same direction to find another taking point and a chest with Ariadne Thread.
- 5Go east through the door in B5 and head south to find a chest in D5 containing 300 en.
- 6Backtrack, go through a crevice, and walk to the entrance to complete the main objective.
Optional Objective: Furyhorn Boss Fight
- Defeating the two Furyfawn FOEs in the area will trigger the appearance of the boss, Furyhorn.
- Furyhorn will chase you, moving two squares for every one of yours, and can jump over water but not through doors or shortcuts.
- The soldier you met earlier will be found dead west of the initial soldier meeting point.
- Use an Ariadne Thread to safely return to town; Furyhorn will wait in the northern area upon your return.
Furyhorn Boss Details:
- Furyhorn: HP 2,506, EXP 900, Loot: Deer Hide. Skills: Muddle Roar (head), Stomp (legs), Reinforcement (innate), Deer Outrage (legs), Horned Hurl (head). Weaknesses: Volt, Curse, Blind, Leg Bind. Resists: Stun, Instant Death.
- Duteous Fawn: HP 152, Loot: None. Skills: Stomp (legs). Weaknesses: Volt, Stun, Petrification, Curse, Sleep, Panic, Paralysis, Poison, Blind, All binds. Resists: Instant Death.
Furyhorn Strategy:
- Furyhorn starts with Muddle Roar (inflicts Panic) and repeats it every four turns.
- Other attacks include normal attacks and Stomp. After 30% HP loss, Horned Hurl is added.
- Furyhorn summons Duteous Fawns after reaching HP thresholds, starting with one, then up to four.
- With Duteous Fawns present, Furyhorn can use Deer Outrage, dealing heavy damage to all party members.
- Stock Theriaca Bs to cure Panic. These can be bought after selling Small Flower, a taking material from Lush Woodlands B1F.
- War Magus, Shogun, and Landsknecht Force Breaks can negate ailments once.
- Furyhorn is weak to Volt. Recommended Volt skills include Sovereign's Shock Arms, Zodiac's Volt Star, Shogun's Bolt Slash, and Landsknecht's Electric Link.
- If you have reached B3F, the Owl Staff's Volt Strike is also effective (buyable after selling Ghost Owl's conditional loot).
- It is not recommended to kill the first-summoned Duteous Fawn, as Furyhorn will summon more. Avoid row or all-target skills to keep Duteous Fawns alive. Killing a Duteous Fawn on its ready turn is possible, but with multiple present, it's unclear which aids Furyhorn in Deer Outrage.
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