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\[Novice\] Sovereign
Etrian Odyssey Nexus

\[Novice\] Sovereign

Learn about the Sovereign's skills in Etrian Odyssey Nexus, including buffs like Attack Order and elemental imbues.

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Learn about the Sovereign's skills in Etrian Odyssey Nexus, including buffs like Attack Order and elemental imbues.

Walkthrough
  1. 1
    Victory Vow (Force Boost): Makes all Order skills affect all allies and reduces their TP cost by half for three turns.
  2. 2
    Proof of Nobility (Force Break): Prevents buffs from being dispelled and doubles the effect of buffs that increase ATK, DEF, accuracy, evasion, ailments and binds infliction chance and resistance for all allies.
  3. 3
    Attack Order: Increases ATK by 35% for 6 turns. At max level (8), it increases ATK by 35% for 6 turns. Costs 4 TP.
  4. 4
    Fire Arms: Increases fire-based damage by 30% for 6 turns and imbues fire element to weapon. Requires Attack Order (2). At max level (8), it increases fire-based damage by 30% for 6 turns and imbues fire element to weapon. Dispels previous Arms skill or Mist items. Costs 6 TP.
  5. 5
    Freeze Arms: Increases ice-based damage by 30% for 6 turns and imbues ice element to weapon. Requires Attack Order (2). At max level (8), it increases ice-based damage by 30% for 6 turns and imbues ice element to weapon. . Costs 6 TP.
  6. 6
    Shock Arms: Increases volt-based damage by 30% for 6 turns and imbues volt element to weapon. Requires Attack Order (2). At max level (8), it increases volt-based damage by 30% for 6 turns and imbues volt element to weapon. . Costs 6 TP.
  7. 7
    Guard Order: Increases DEF by 25% for 6 turns. At max level (8), it increases DEF by 25% for 6 turns. Costs 4 TP.
  8. 8
    Reinforce: Recovers HP when any buff skills or items are activated. Requires Guard Order (2). At max level (10), it recovers HP when any buff skills or items are activated.
  9. 9
    Royal Veil: Recovers HP at the end of the turn if the user has full HP. If the user is afflicted with Poison, the activation will still happen before poison damage. It doesn’t activate when the user is afflicted by Petrification, Sleep or Panic. If more than one Sovereign meets the condition, only the one with the highest level takes effect. At max level (4), it recovers HP at the end of turn if the user has full HP. Costs 0 TP.
  10. 10
    Monarch March: Recovers 10 HP for every three steps on the field. Requires Royal Veil (2). At max level (4), it recovers 10 HP for every three steps on the field. Stacks across multiple Sovereigns and Arcanists who learn Bracing Walk. Costs 0 TP.
  11. 11
    Take: Has a chance to obtain rare material at any taking point. At max level (1), it has a chance to obtain rare material at any taking point. Costs 0 TP.
  12. 12
    Negotiation: Recovers HP and TP by removing either the oldest buff or debuff, and it’s amplified by 1.5 if both buff and debuff are removed. At max level (6), it recovers HP and TP by removing either the oldest buff or debuff, and it’s amplified by 1.5 if both buff and debuff are removed. Costs 2 TP.
Tips
  • The Sovereign is not a front-line damage dealer; focus on buffing and healing.
  • The Sovereign is the only class that can imbue weapons with elemental skills, making it easy to exploit enemy elemental weaknesses.
  • For burst damage parties, combine the Sovereign's Proof of Nobility (Force Break) with Harbinger's Miasma Tsunami (Force Break) for doubled ATK buffs and DEF debuffs.
  • Prioritize leveling Attack Order and the Arms skills (Fire Arms, Freeze Arms, Shock Arms) for elemental damage.
  • The Royal Veil – Monarch March combo is recommended for constant party healing.
  • Consider leveling Reinforce after upgrading Attack Order and Royal Veil.
  • Arms skills are generally less necessary if you have other elemental damage dealers like Shogun, Zodiac, or Highlander.
  • If you lack out-of-battle healing, level Monarch March before other skills.
  • Level Royal Veil, Reinforce, and Monarch March as you progress and feel a need for more healing.
  • The Negotiation skill's recovery formula at max level (6) with 2 buffs/debuffs removed is approximately 1,623 HP and 57 TP when the target has 778 HP and 391 TP.

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