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\[Novice\] Harbinger
Etrian Odyssey Nexus

\[Novice\] Harbinger

Learn about the Harbinger's skills in Etrian Odyssey Nexus, including Miasma Tsunami, Eroding Miasma, and Miasma Armor. Get build advice.

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Learn about the Harbinger's skills in Etrian Odyssey Nexus, including Miasma Tsunami, Eroding Miasma, and Miasma Armor. Get build advice.

Stat Growth:

  • HP: B
  • TP: A
  • STR: C
  • INT: B
  • VIT: B
  • WIS: A+
  • AGI: C
  • LUC: B

Possible Equipment: Sword, Scythe, Light Armor, Clothes

Skills:

Endless Armor (Force Boost): Freezes Miasma Armor’s countdown for three turns and prevents dispelling.

Miasma Tsunami (Force Break): Decreases ATK and DEF by 35%, halves evasion, multiplies action speed by 0.06, and decreases ailment and bind resistance by 40% for all enemies. Does not stack if multiple Harbingers activate it on the same turn.

Eroding Miasma (Debuff): Decreases DEF by 25% for 6 turns for all enemies. Max Lv Effect: Decreases DEF by 25% for 6 turns.

Stifling Miasma (Debuff): Decreases ATK by 15% for 6 turns for all enemies. Max Lv Effect: Decreases ATK by 15% for 6 turns.

Sluggish Miasma (Debuff): Decreases evasion by 30% and multiplies action speed by 0.5 for 6 turns for all enemies. Requires Eroding Miasma (2) and Stifling Miasma (2). Max Lv Effect: Decreases evasion by 30% and multiplies action speed by 0.5 for 6 turns.

Paralyzing Reap (Attack): Deals cut damage to one enemy’s line with a 40% chance to inflict Paralysis, but only when Miasma Armor is active. Requires equipping a scythe. Max Lv Effect: Deals cut damage and has 40% chance to inflict Paralysis, but only when Miasma Armor is active. Must equip a scythe.

Toxic Reap (Attack): Deals cut damage to one enemy’s line with a 45% chance to inflict Poison, but only when Miasma Armor is active. Requires Paralyzing Reap (3). Max Lv Effect: Deals cut damage and has 45% chance to inflict Poison, but only when Miasma Armor is active. Must equip a scythe.

Miasma Armor (Support): Activates Miasma Armor for 4 turns, multiplying action speed by 2. Will be automatically activated at the start of battle if the party is not ambushed (HUD (heads-up display — the on-screen icons showing health, ammo and the minimap) element showing status effects). Max Lv Effect: Activates Miasma Armor for 4 turns, multiplying action speed by 2. Will be automatically activated at the start of battle only if the party is not ambushed.

Endless Shroud (Passive): Has a 100% chance to activate Miasma Armor if the user performs any debuff skill. Requires Miasma Armor (2). Max Lv Effect: Has 100% chance to activates Miasma Armor is the user performs any debuff skill.

Atonement (Heal): Deactivates Miasma Armor state to recover HP and has an 85% chance to cure all ailments for all allies. Requires Miasma Armor (2). Max Lv Effect: Deactivates Miasma Armor state to recovers HP and has 85% chance to cure all ailments.

Take (Field): Has a chance to obtain rare material at any taking point (resource gathering nodes). Max Lv Effect: Has a chance to obtain rare material at any taking point.

Walkthrough
  1. 1
    Learn Eroding Miasma and Miasma Armor first.
  2. 2
    Level up Miasma Armor to increase action speed.
  3. 3
    Learn Endless Shroud for constant Miasma Armor uptime.
  4. 4
    Upgrade both Eroding Miasma and Endless Shroud.
  5. 5
    Learn Atonement if your party lacks a healer.
  6. 6
    Consider learning Toxic Reap after achieving constant Miasma Armor, though it may be less effective than other classes' skills.
Tips
  • Harbinger works well with classes like War Magus, Nightseeker, and Arcanist, who can focus on binding.
  • High damage dealers like Ronin and Imperial benefit from Harbinger's DEF debuffs.
  • Miasma Tsunami Force Break pairs well with Sovereign's Proof of Nobility Force Break for doubled ATK buff effects and additional DEF debuffs on enemies. Activate them simultaneously after setup for maximum damage.
  • Eroding Miasma is crucial for DEF debuffs, while Stifling Miasma can be more valuable in Expert difficulty or higher for fragile parties.
  • Miasma Armor enables the Harbinger to inflict ailments.
  • Atonement can be used to activate HP-dependent skills like Hero’s Heroic Bonds or to recover HP lost from Highlander’s Legion Thrust.
  • For a full-time support Harbinger, focus on maxing Endless Shroud and investing in Eroding Miasma and/or Stifling Miasma.
  • Inflicting ailments with Harbinger skills has a relatively low chance compared to other classes.
  • Row-attack skills can be valuable.
  • Consider investing in Sluggish Miasma if classes like Gunner (Rapid Fire) or Imperial can benefit significantly.
  • A common early build involves 1 point in Miasma Armor and 1 point in Atonement if no other healer is present.
  • If Harbinger is not a primary DPS character, prioritize Miasma Armor (2) and Atonement (1) early on.
  • If the party can handle early fights, obtain Eroding Miasma (1) first; otherwise, Stifling Miasma (1) might be better.
  • Endless Shroud (1) is highly recommended. Optionally, Miasma Armor (4) allows for debuffing before enemies or allies move.

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