Discover the Upper Stratum of Bitterblack Isle in Dragon's Dogma: Dark Arisen. Learn about Wargs, Hobgoblins, and the formidable Death, with tips on chests and navigation.
Walkthrough
- 1From the entrance, head east down stairs to find a square chest. Continue east, then north to encounter Wargs. Defeat them and proceed north.
- 2Continue north, searching the eastern wall for a square chest. Proceed north to a room with a lion statue and two robed figures.
- 3West of the statues, in the water, find a rounded chest. East of the statues, near cut stones, find another rounded chest.
- 4From the statue room, go north up stairs to a balcony. Ignore Hobgoblins below and continue north to a rounded chest near rubble.
- 5From the balcony, jump west onto a ledge and run north. Jump north-east to a semi-circular balcony. Search west for a rounded chest.
- 6Jump onto the stonework south-west of the chest to reach another semi-circular balcony. Search for an ornate chest.
- 7Climb onto the stonework surrounding this balcony and jump west to a rectangular balcony. Head south to find an ornate chest.
- 8Return east, jumping between balconies until you reach the stonework surrounding the eastern semi-circular balcony. Use the diagonal stone at the northern end to return to the eastern rectangular balcony.
- 9Run south to the statue room, then head east down the stairs. Turn south and proceed down a long, covered balcony, fighting Snakes.
- 10Go down stairs and turn west into a large room overlooking the balconies. Here you will encounter Death. Flee or attempt to fight; defeating Death in one go is unlikely.
- 11After Death departs, search the chamber. North of the tunnel you entered from, under the balcony, is a square chest.
- 12From this chest, follow the room's perimeter south. Along the eastern wall, find a rounded chest. Along the western wall, find a tunnel leading south (ignore for now).
- 13Follow the western wall north to find a square chest. Smash crates and pick plants in the chamber.
Monster Info: Warg
- Wargs are quick, dog-like creatures physically weaker than Hellhounds.
- They are prone to leaping attacks and familiar wolf-like attacks.
- Wargs can inflict poison.
Enemy Strategy: Death
- Death is a high HP boss that flees when damaged enough, requiring multiple encounters.
- His only attack is a scythe swing with great range; any hit is fatal.
- He can cause nearby creatures to fall asleep by shaking his lantern.
- Death is immaterial, can pass through scenery, and teleports.
- Stay mobile, keep your distance, and engage on open ground.
Tips
- Harvest Kingwarish, a potent healing item, found around the chamber.
- Be aware that piles of gore from slain fleshy monsters can attract Garm.
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