Navigate Store Location #16 in Dead Space 2. Find item prices, enemy encounters, battery puzzles, and valuable collectibles like semiconductors and schematics.
This section details the contents of Store Location #16 and the surrounding area, including enemy encounters, puzzles, and collectible items.
Items for Sale:
- Javelin Spears (2 pack): 400 Credits
- Rivet Bolts (10 pack): 750 Credits
- Power Node: 10,000 Credits
- Plasma Energy (6 Pack): 1,200 Credits
- Small Med Pack: 2,000 Credits
- Medium Med Pack: 5,000 Credits
- Large Med Pack: 10,000 Credits
- Line Racks (2 Pack): 2,000 Credits
- Pulse Rounds (25 Pack): 1,250 Credits
- Ripper Blades (3 Pack): 1,350 Credits
- Detonator Mines (3 Pack): 1,200 Credits
- Contact Energy (2 Pack): 4,000 Credits
- Seeker Shells (5 Pack): 1000 Credits
- Flame Fuel (25 Pack): 1000 Credits
- Stasis Pack: 2,500 Credits
Walkthrough
- 1As you enter the next room, snipe the necro on the far walkway. Let it come to you.
- 2Another necro will drop down as you enter; be ready.
- 3As you proceed across the far walkway, a spitter will appear behind you.
- 4If you go down the slope before the walkway, another spitter will come from the right below, an exploder from the left below, and a necro from behind. It is recommended to place a trap behind you for the necro and deal with the exploder and spitter first.
- 5Explore down below where many green boxes are located. Be aware of lurkers in this area. Use nearby stasis canisters or your own stasis.
- 6Find a blown-out battery and replace it with a fresh one from a blue container in the middle area. This will spawn a spitter, an exploder, and infant crawlers.
- 7As you head back up the ramp, a necro will jump down in front of you, followed by a spitter from behind.
- 8Return to the store to store items or re-gear.
- 9Take the far walkway. Necros will attempt to jump you from behind. More green boxes are to your left.
- 10A spitter will attack as you approach the door. Check the end of the path for items and note the cargo lift before proceeding through the door.
- 11In the next area, there are boxes and a save station.
- 12Move forward to meet Ellie and Stross.
- 13You will be dragged into space by a tentacle. Gather any items.
- 14Kill the tripod monster flinging homing tentacles to get a ruby semiconductor.
- 15Look carefully in space for the Contact Beam Energy Schematic.
- 16Follow the red beams to their emitters. Shoot the thruster on the right beam emitter to move it. Find and attach thruster canisters from a nearby building to the left beam emitter to clear the path.
- 17Follow the path back inside, killing pods. Talk to Ellie and gather items.
- 18Save at the station and ride the lift up.
- 19A necro will appear in the distance, and two lurkers on a lower platform. Deal with them.
- 20A spitter will join the fight. Place a trap behind you.
- 21Two necros will drop in front of you, and one behind. Let your trap handle the rear threat.
- 22Grab a Power Node from the netting to your left using TK.
- 23Place another trap behind you. A spitter and necro will appear in front, and another necro behind. Collect green boxes.
- 24Go through the next door. Take out the traps on the left path.
- 25Use a Power Node on the power-locked door behind you to claim rewards including standard items, an Advanced Suit Schematic, a stasis recharger, a Power Node, and a gold semiconductor.
- 26Head down the next corridor, picking up items and killing pods.
- 27At the end of the slope, begin hacking the door. Stross will attack. Mash the 'X' button to overpower him.
- 28After defeating Stross, you can stomp on him for an audio log ("I Could Never Hurt You").
- 29This door leads back to the area by the first store. It is highly recommended to visit the store to purchase the Advanced Suit, store items, and sell semiconductors. The vintage suit offers a store discount.
- 30Head back to the big room.
Collectible Note:
- A diamond semiconductor worth 25,000 Credits can be found in the area after Store Location #16. After the battery puzzle and entering the next area with a save point, turn around. Look for a blue shining dot on top of the second metal pole on the right side. Use TK to retrieve it.
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