Skip to content
Store Location #15
Dead Space 2

Store Location #15

Your guide to Store Location #15 in Dead Space 2. Learn about available items, their costs, and how to progress through the next section of the game.

By ···10 min read·Multi-source verified
1 reading this guide  

Your guide to Store Location #15 in Dead Space 2. Learn about available items, their costs, and how to progress through the next section of the game.

Alright, so you've made it to Store Location #15. This is a good spot to stock up before things get hairy. Here's what you can grab:

  • Javelin Spears (2 pack): 400 Credits
  • Rivet Bolts (10 pack): 750 Credits
  • Power Node: 10,000 Credits
  • Plasma Energy (6 Pack): 1,200 Credits
  • Small Med Pack: 2,000 Credits
  • Medium Med Pack: 5,000 Credits
  • Large Med Pack: 10,000 Credits
  • Line Racks (2 Pack): 2,000 Credits
  • Pulse Rounds (25 Pack): 1,250 Credits
  • Ripper Blades (3 Pack): 1,350 Credits
  • Detonator Mines (3 Pack): 1,200 Credits
  • Contact Energy (2 Pack): 4,000 Credits
  • Seeker Shells (5 Pack): 1000 Credits
  • Flame Fuel (25 Pack): 1000 Credits
  • Stasis Pack: 2,500 Credits

Once you've grabbed what you need, head through the door and down the hallway. The next door will toss you into a zero-gravity zone. Grab any items floating around – Nicole's going to chime in with some more taunts, as usual. Then, it's time to jump out into space and make your way down the tramway. Keep an eye out, because you'll run into about 4-5 Lurkers up ahead. Take them down, and then land on the platform at the end of the tracks. Grab the stuff from the lockers and head inside.

Heads up: Don't forget to thoroughly check this zero-G zone for a POWER NODE. It's hidden behind some debris near the ceiling. Big thanks to MATTHEW for pointing that out!

Inside, Isaac will have another one of his little memory episodes. After that, head down the hallway and open the big door. You'll find some small crawlers in here; just pick them off with your rifle. A bigger crawler will show up next, so take it out. You can actually use the door you just came through as cover, which is super helpful. You can even snag a Stalker kill from this relatively safe spot. Once that's clear, head out into the next area (go right). Watch out, though – two Spitters and a Stalker will emerge from the left. You should have enough space to deal with the Spitters easily. If the Stalker gives you trouble, don't hesitate to use Stasis on it. After the fight, collect all the loot.

Pro Tip: There's a small room tucked away to the left of the door you entered this area from. It's got some assorted goodies, plus an audio log titled "Framing Cho" and a workbench. Definitely worth a quick detour!

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content