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Bench Location #5
Dead Space 2

Bench Location #5

Find Bench Location #5 in Dead Space 2, including Power Node locations, the Pulse Rounds Schematic, and tips for defeating Stalkers.

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Find Bench Location #5 in Dead Space 2, including Power Node locations, the Pulse Rounds Schematic, and tips for defeating Stalkers.

Walkthrough
  1. 1
    Enter the nearby security room to save and find goodies, including semiconductors.
  2. 2
    Proceed into a Zero-G zone and grab the item at the end of the hallway.
  3. 3
    Head into an open area where fire blocks your path. You must pull out batteries to remove the oxygen and extinguish the fire.
  4. 4
    The first battery is to your left.
  5. 5
    The second battery is down stairs to your right, behind a TK-pullable (Telekinesis-pullable) door.
  6. 6
    The third battery is above you on the roof. Explore this area first for goodies (some in boxes) and the audio log "Happy Hope".
  7. 7
    A hallway above the door you entered from contains a blue box with a Power Node.
  8. 8
    After exploring, take out the last battery to clear the fire.
  9. 9
    Be ready for two Lurkers ahead.
  10. 10
    After defeating the Lurkers, turn around and take one of the removed batteries with you through the next door.
  11. 11
    In the next room, use the battery to repair a broken power node, bringing the elevator back online.
  12. 12
    Grab any items and call the elevator. A Spitter will be waiting inside.
  13. 13
    Defeat the Spitter and head down. Stross will explain the machine's steps.
  14. 14
    A save station is in the following room. Save your progress if desired.
  15. 15
    Grab the Power Node from the box on the right.
  16. 16
    Punch the fuse on the door to the left to continue.
  17. 17
    You will enter a large open room with several crates and hear a Stalker.
  18. 18
    Head down the ramp and grab the detonator mines surrounding a man.
  19. 19
    Advance on the left side of the room until you draw out the Stalkers.
  20. 20
    Retreat to a corner (the corner by the lockers is recommended) and lay down detonator mines as traps.
  21. 21
    Alternatively, use the nearby stasis refill station to stasis the Stalkers.
  22. 22
    You can also earn the "Peek-a-Boo" trophy by shooting them with the Seeker Rifle zoomed.
  23. 23
    Defeat the approximately five Stalkers.
  24. 24
    Gather all items in the room, lockers, and boxes. Refill your stasis if needed.
  25. 25
    Hack the door at the end of the room to continue.
  26. 26
    Proceed through the next hallway while talking to Stross.
  27. 27
    You will reach a wide open area with a girl taking out Necromorphs behind a barrier.
  28. 28
    Take out the Crawler that approaches you.
  29. 29
    Gather any items, including those in a cubby to the left.
  30. 30
    Head forward until the girl takes a shot at you.
  31. 31
    After a brief talk, head towards her to speak further.
  32. 32
    The girl, Ellie, will introduce herself and tell you not to follow her.
  33. 33
    Explore the area to the right to find the Pulse Rounds Schematic.
  34. 34
    Follow Ellie.
  35. 35
    Outside the elevator are a couple of pods.
  36. 36
    Move forward and a Necromorph with a Pregnant Necromorph will emerge.
  37. 37
    Continue forward, and another Necromorph with a Spitter will emerge.
  38. 38
    Destroy any pods you see on the ceiling and walls, as they contain enemies and make creepy sound effects.
  39. 39
    At the end of this section, a Necromorph and another Spitter will emerge from behind you.
  40. 40
    Explore the final room for goodies and a Power Node located by a broken shop door.
  41. 41
    A save station and a shop are also available in this room.
Tips
  • Save at least one power node for the initial security room.
  • Use Telekinesis (TK) to pull doors open.
  • The area with the Stalkers offers a long stretch for laying mine traps.
  • Stasis is effective against Stalkers if you run out of mines or prefer that method.
  • Destroying pods prevents additional enemies from appearing.

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