Welcome back, Ashen One. The Ringed City, the final DLC for the award-winning RPG Dark Souls III, calls you to the world’s end. Prepare to journey through new lands, face terrifying new enemies, and discover new armor, magic, and items as you search for the legendary Ringed City. This is the epic conclusion to a dark world, and it’s not for the faint of heart.
This guide will help you navigate the challenges ahead. We’ll cover everything from locating every collectible item, including powerful new weapons and spells, to overcoming the brutal boss encounters that await you. Whether you're aiming for a perfect completion or just trying to survive the final chapter, we've got the strategies and information you need to conquer The Ringed City.
Dark Souls 3 - FAQ/Walkthrough
Navigate The Ringed City DLC for Dark Souls III with this comprehensive FAQ/Walkthrough. Find all items, complete NPC quests, defeat bosses, and achieve 100% game completion.
Thank you for visiting my guide.
If you find yourself on this guide then you likely are looking for help to complete a certain task or find a certain item. I spend hundreds of hours writing guides for fun, but my ultimate goal is to help people get through these games with ease. I love it when I receive emails from people saying they were able to complete a game because of my guide or simply have a question, so please feel free to contact me via the email in the Contact Information section of this guide.
My purpose for this guide is to help you complete Dark Souls 3 with a 100% game experience via a step-by-step walkthrough. It will point out all item locations, NPC quest lines, enemy & boss strategies, and a full trophy guide. I do my best to make these walkthroughs with as few spoilers as possible, so they have limited in-game event descriptions and are designed to guide you, not play the game for you.
If you want me to add something or notice a mistake, please email me.
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Controls
Get a grip on Dark Souls III: The Ringed City! This guide breaks down every PS4, Xbox One, and PC control, so you can master movement, combat, and item use like a pro.
Alright, Ashen One, let's get you moving and fighting effectively in The Ringed City. The controls here are pretty similar to past Souls games, with a few nods to Bloodborne's mechanics. Understanding these buttons is key to survival, so let's break down exactly what each one does on your chosen platform.
We've got the full rundown for PS4, Xbox One, and PC below. Don't worry if it looks like a lot at first; you'll get the hang of it quickly once you're in the thick of it.
| PS4 | Xbox One | PC | Description |
| W, A, S, D | Character movement | ||
| - | Camera movement | ||
| Arrow Keys | Up: Switch equipped spells Down: Switch consumable Left/Right: Switch equipped weapons | ||
| E | Interact | ||
| Space | When pressing direction: Roll, Sprint (Hold) When not pressing direction: Backstep | ||
| R | Use consumable | ||
| F | When near an action: Change action (read message, examine, etc) Duel-wield right-handed weapon Duel-wield left-handed weapon (Hold) | ||
| Right Click | When equipped: Attack with left-handed weapon When duel-wielding: Guard with right-handed weapon (Hold) | ||
| Left Click | When equipped: Attack with right-handed weapon When pressing forward: Kick | ||
| Shift + Right Click | Parry When duel-wielded: Weapon skill attack | ||
| Shift + Left Click | When equipped: Strong attack with right-handed weapon | ||
| Space | When dashing: Jump | ||
| Q | When enemy is nearby: Lock-on When enemy is not nearby: Resets Camera | ||
| Esc | Open menu | ||
| G | Open gesture menu |
Basics
Learn the essential gameplay mechanics of Dark Souls III: The Ringed City, including health, death, souls, leveling, saving, weapons, armor, and rings to survive the challenges ahead.
Dark Souls 3 offers little in the way of a tutorial, so this guide covers the general information you'll need to make it through the beginning of the game. You'll learn about health, death, souls, leveling up, saving, weapons, armor, and rings.
Health & Death
Your character's health is indicated by the red gauge at the top left of the screen. When your health reaches 0, you will die and return to the last activated bonfire, dropping your Souls on the ground. You can regain health by resting at a bonfire, using an Estus Flask (which refills at bonfires), casting a healing spell, or using an Ember to increase your max HP and heal you to full. Dying while Embered will make you unkindled, reducing your max HP until you become human again. Embrace dying and playing unkindled to become a better fighter and avoid invasions; save Embers for difficult fights or when you need the extra HP.
Souls & Leveling Up
Souls are the currency used for purchasing items and leveling up. They are obtained by killing enemies or using items and are lost upon death. If you die, your Souls will drop at your bloodstain; retrieve them before dying again to avoid permanent loss. To level up, visit the Fire Keeper at Firelink Shrine and exchange Souls for stat points. The cost increases with each level gained.
Saving & Loading
Dark Souls 3 uses an auto-save feature, meaning you cannot reload to retry after death. The game saves periodically, including after death. The only way to retry boss fights or endings without replaying the entire game is by backing up your save file to an external device.
Weapons & Equipment
Weapons and equipment are crucial for combat and defense. Use the item details page to understand how new gear affects your stats and playstyle. Equip Load, determined by Vitality, affects your mobility based on the combined weight of your gear.
| Equip Load % | Effect |
| < 30% | Fastest state; rolls and backsteps are extremely fast. |
| 30.1 - 70.0% | Normal state; rolls and backsteps are normal speed. |
| 70.1 - 100.0% | Slow state; rolls and backsteps are slow, and Stamina regeneration is decreased. |
| > 100.1% | Slowest state; unable to roll or run. |
Weapons
Weapons include swords for melee, shields for blocking, ranged weapons like bows, and catalysts for magic. They are equipped to either the right or left hand and can be switched quickly. Weapons can be reinforced with upgrade materials or infused with gems at Andre the Blacksmith in Firelink Shrine to enhance their stats, though not all weapons can be infused.
Armor
Armor is equipped to four slots: Head, Chest, Gloves, and Legs. Each piece affects defense and resistances. Light armor offers less defense but allows for greater mobility, while heavy armor provides more defense at the cost of mobility.
Rings
Rings offer various supportive abilities with minimal weight cost. You can equip up to four rings, and experimenting with different combinations is encouraged.
Character Creation
Master Dark Souls III: The Ringed City character creation. Explore starting classes, stats like Vigor, Attunement, and Endurance, and their impact on gameplay.
This section refers to the different elements that make up a character, including their original creation at the beginning of the game and the Stats that make up how they ultimately play.
Classes
The class of your character determines their starting Stats, but you'll quickly customize these stats to your liking as you level up throughout the game. In the end the class you begin with is fairly meaningless, but you might want to read the back story of each for some a thematic selection.
| Class | Level | VIG | ATN | END | VIT | STR | DEX | INT | FTH | LCK | Equipment |
| Knight | 9 | 12 | 10 | 11 | 15 | 13 | 12 | 9 | 9 | 7 | Long Sword, Knight Shield, Knight Armor Set |
| Mercenary | 8 | 11 | 12 | 11 | 10 | 10 | 16 | 10 | 8 | 9 | Sellsword Twinblades, Wooden Shield, Sellsword Armor Set |
| Warrior | 7 | 14 | 6 | 12 | 11 | 16 | 9 | 8 | 9 | 11 | Battle Axe, Round Shield, Northern Armor Set |
| Herald | 9 | 12 | 10 | 9 | 12 | 12 | 11 | 8 | 13 | 11 | Heal Aid, Spear, Talisman, Kite Shield, Herald Armor Set |
| Thief | 5 | 10 | 11 | 10 | 9 | 9 | 13 | 10 | 8 | 14 | Bandit's Knife, Short Bow, Iron Round Shield, Deserter Armor Set, 30 Wood Arrows |
| Assassin | 10 | 10 | 14 | 11 | 10 | 10 | 14 | 11 | 9 | 10 | Spook, Estoc, Sorcerer's Staff, Target Shield, Assassin Armor Set |
| Sorcerer | 6 | 9 | 16 | 9 | 7 | 7 | 12 | 16 | 7 | 12 | Soul Arrow, Heavy Soul Arrow, Mail Breaker, Sorcerer's Staff, Leather Shield, Sorcerer Armor Set |
| Pyromancer | 8 | 11 | 12 | 10 | 8 | 12 | 9 | 14 | 14 | 7 | Fireball, Hand Axe, Pyromancy Flame, Caduceus Round Shield, Pyromancer Armor Set |
| Cleric | 7 | 10 | 14 | 9 | 7 | 12 | 8 | 7 | 16 | 13 | Heal, Force, Mace, Cleric's Sacred Chime, Blue Wooden Shield, Cleric Armor Set |
| Deprived | 1 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Club, Plank Shield, Loincloth |
Stats
The stats of a character make up everything from how much Health and Stamina they have to how much damage their attacks do. These stats can be increased 1 point by collecting Souls from enemies, using items, or selling things to Merchants and then speaking with the Firekeeper in Firelink Shrine.
| Stat | Description | Notes |
| Vigor (VIG) | Vigor governs the maximum HP or Health of your character, as well as your resistance to Frost. | After 20-25 pts in VIG the amount of HP gained is marginal for each pt, although your resistances will continue to increase. |
| Attunement (ATN) | Attunement governs the maximum FP of you character, as well as the number of spells you can equip at one time. | After 24 the FP and Attunement gained is marginal for each pt. |
| Endurance (END) | Endurance governs the maximum Stamina of your character, as well as your resistance to Lightning and Bleeding. | After 40 pts in END the amount of Stamina gained is marginal for each pt, although your resistances will continue to increase. |
| Vitality (VIT) | Vitality governs the Equip Load of your character, as well as your resistance to Poison. | This stat has a steady growth, always gaining roughly the same for each pt. |
| Strength (STR) | Strength governs the amount of damage output by weapons, specifically heavy weapons, as well as your resistance to Fire. | After 40 pts in STR the amount of damage increased is marginal for each pt, although your resistances will continue to increase. |
| Dexterity (DEX) | Dexterity governs the amount of damage output by some weapons, specifically bows, as well as the duration to cast your spells. | After 40 pts in DEX the amount of damage increased is marginal for each pt, but casting speed will not cap until 50. |
| Intelligence (INT) | Intelligence governs the potency of your Sorceries and Pyromancy, as well as your resistance to Magic. | After 40 pts in INT the potency increase slows down for each pt, but it won't hit a brick wall until you hit 60. |
| Faith (FTH) | Faith governs the potency of your Miracles and Pyromancy, as well as your resistance to Dark. | After 30 pts in FTH the potency increase is marginal for each pts for Pyromancy, though you can push it to 60 for Miracles. |
| Luck (LCK) | Luck governs the amount of Item Discovery, as well as slightly affecting Bleeding and Poison damage and Hollow Gem infused weapons. | This stat has a steady growth, always gaining roughly the same for each pt. |
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