Welcome to the Downside, exile! Pyre is Supergiant Games' unique party-based RPG where you lead a band of outcasts on a quest for freedom. You'll navigate vibrant, dangerous lands and compete in intense, three-on-three 'Rites' – magical duels where the goal is to extinguish the opposing team's Pyre. Even if you lose a Rite, the story continues, branching based on your choices and outcomes, making every playthrough a distinct journey.
This guide is here to help you master the Rites and make the best decisions for your exiles. We'll cover everything from understanding the core combat stats like Hope and Glory, to effective tactics like passing the Orb to regain Stamina, and strategies for managing your team to avoid banishment sickness. Whether you're aiming for a specific ending or just trying to survive the treacherous path to freedom, we've got you covered.
Strategy Guide (PS4) by Baruch\_S
Pyre Strategy Guide for PS4, updated 09/02/2017. Covers characters like Hedwyn, Jodariel, and Rukey Greentail.
- 1Introduction to Pyre.
- 2Detailed character profiles: The Nomad (Hedwyn), The Demon (Jodariel), The Cur (Rukey Greentail), The Crone, The Savage, The Sap, The Wyrm, The Harp, and The Imp.
- 3Tips, Tricks, and Advice for playing Pyre.
- Refer to the character sections for specific strategies related to Hedwyn, Jodariel, and Rukey Greentail.
- Utilize the 'Tips, Tricks, and Advice' section for general gameplay improvements.
The Nomad: Hedwyn
Explore Hedwyn's strengths, weaknesses, and unique masteries in Pyre. Learn how to best utilize The Nomad class for team support and balanced gameplay.
Alright, let's talk about Hedwyn, also known as The Nomad. He's a pretty solid all-around character in Pyre, not really specializing in one thing but not having any glaring weaknesses either. Think of him as the reliable friend who can handle most tasks thrown their way, even if they aren't the absolute best at any single one. His real magic comes from the passive boosts he can give your whole team, which is super handy!
Before we dive into his specific abilities, here are the basic controls you'll be using with Hedwyn:
- Cast: This is your basic aura attack, firing in a straight line.
- Jump: A standard high jump to get around.
- Sprint: Just hold the button down to move faster.
Hedwyn doesn't have any specific strengths or weaknesses listed, which really reinforces that balanced playstyle we talked about.
Masteries
Hedwyn has two main paths for his masteries: Marks of the Master General and Bonds of the Sahrian Legion. You'll want to pick the path that best suits your playstyle or team composition.
Marks of the Master General
- Tier 1 - Martial Training: This is great for keeping up the pressure. Hedwyn gets a whopping +50% more Stamina, meaning he can jump and sprint way more often. More mobility means more opportunities!
- Tier 2 - Critical Strike: If you like to play aggressively, this is for you. When you Power-Cast, Hedwyn's Aura gets a significant boost, traveling in a wider and longer line. This can help clear out multiple enemies or hit targets from further away.
- Tier 2 - Shoulder Smash: This is a neat trick for controlling airborne enemies. If Hedwyn jumps into an enemy that's in the air, he'll banish them. It's a good way to disrupt their offense.
- Tier 3 - Burning Resolve: This mastery is fantastic for finishing strong. After Hedwyn successfully douses the adversary's Pyre, his own Pyre gets a health recovery. It can recover up to 50% of the damage he dealt, which can be a lifesaver in close matches.
Bonds of the Sahrian Legion
- Tier 1 - Shared Tenacity: This is a pure team buff. Hedwyn and his allies will regenerate Stamina twice as fast. More Stamina means everyone on your team can move and jump more freely.
- Tier 2 - Moon Formation: If Hedwyn is carrying the Orb, this mastery makes him and his allies move faster, and they can pass the Orb more quickly too. This is huge for fast-paced orb running strategies.
- Tier 2 - Sacred Bond: This is a great recovery ability. Hedwyn and his allies can instantly bring back any banished teammates just by moving to where they fell. It drastically reduces downtime for your team.
- Tier 3 - Divine Retribution: This mastery really punishes the enemy. Hedwyn and his allies will cause banished adversaries to stay banished for an extra 2 seconds. This can really disrupt the enemy's momentum and give your team an advantage.
Summary:
Overall, Hedwyn is a very balanced character. He's not going to outshine specialists in their specific roles, but he's incredibly versatile. His real value comes from the passive team buffs he provides, especially with the Bonds of the Sahrian Legion masteries. While you might be tempted to swap him out for more specialized characters later on, he's a solid choice for learning the game and providing consistent support.
Strategy Guide (PS4) by Baruch\_S (2)
Pyre character guide detailing The Nomad: Hedwyn, The Demon: Jodariel, The Cur: Rukey Greentail, and more.
Characters:
- The Nomad: Hedwyn
- The Demon: Jodariel
- The Cur: Rukey Greentail
- The Crone
- The Savage
- The Sap
- The Wyrm
- The Harp
- The Imp
- Understanding each character's strengths and weaknesses is crucial for success in Pyre.
- Pay attention to character interactions and dialogue to uncover lore and potential strategies.
- Experiment with different character combinations to find synergies that suit your playstyle.
Characters
Learn the core abilities of every character in Pyre, including their jump, dash, and aura cast. Discover how masteries work and how to unlock powerful new skills for your team.
Hey there! So, you're diving into Pyre and want to get a handle on the characters? Awesome. Let's break down what makes each one tick, starting with their core moves.
Every character you'll play as has three fundamental abilities: a jump, a dash, and an aura cast. The aura cast is basically a ranged attack that shoots their aura out in a line. Now, here's a key thing: when a character is holding the orb, they can't use their aura cast. Instead, that ability transforms into a powerful throw, letting them launch the orb. Plus, they get a new pass the orb option, which is a guaranteed quick and accurate throw to a teammate. Super handy for setting up plays!
Keep in mind, some characters might play a little differently. They might not have standard jumps, dashes, or aura casts, and those quirks will be explained in their specific controls. But no matter who you're using, they'll always be able to throw and pass the orb when they're carrying it.
Oh, and one more cool detail: many characters have a special mastery skill that unlocks a unique salute command. These salutes are wild and totally change depending on the character, so you'll find the specific effects detailed in their mastery sections. We're focusing on the basic abilities here.
About Masteries
Each character has two different mastery trees, and each tree has four abilities. As you progress through the game and participate in the Rites, your characters will earn up to 4 mastery points. Unlocking a mastery costs just one point, but you can't just grab any skill you want. You have to unlock them in order: you need to put a point into a tier one skill before you can access the tier two skills, and you need at least one point in tier two to even think about purchasing a tier three skill. This setup means you'll probably end up specializing in one tree for a given character. However, if you max out one tree, you could potentially grab three skills from that tree and then the first skill from the other. It's all about how you want to build your team!
What if you make a mistake or just want to try something new? Don't sweat it. The slug market sells an item called Scribe Snuff. It's pretty cheap and will refund one character's mastery points. So, while it's always best to plan ahead and save your money, you do have the option to reset and pick different skills if you're not happy with your current build.
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