Unlock the ultimate spells in Crisis Core: Final Fantasy VII Reunion! Discover the best Materia fusion combinations for powerful attacks like Energy, Tri-Fire, Flare, and Ultima.
Alright, let's talk about getting some seriously powerful spells in Crisis Core: Final Fantasy VII Reunion. Materia fusion is where it's at for making Zack a force to be reckoned with, and some combinations are just plain better than others. We're going to break down some of the best ways to fuse your Materia to get those ultimate attack spells.
Remember, when you see (M☆) next to a Materia, it means you'll need the mastered version of that spell. If there's only one (M☆) listed, either of the two Materia can be the mastered one. And if you see "Any DMW," just use any Materia that affects your DMW, like Rush Assault.
Energy
This spell is awesome because it throws these little energy balls that home in on your target. They can hit multiple times, and on really big enemies, you can rack up some insane damage. It's a non-elemental attack, so it'll work on pretty much anything.
- Base MP Cost: 33
- Base Materia Power: 19
| Materia 1 | Materia 2 |
| Electrocute (M☆) | Libra |
| Dash | Flare (M☆) |
| Goblin Punch | Flare (M☆) |
| Iron Fist | Flare (M☆) |
| Libra | Flare (M☆) |
| Magical Punch | Flare (M☆) |
| Tri-Fire | Flare (M☆) |
| Tri-Thundaga | Flare (M☆) |
Tri-Fire
If you like fire, this one's for you. It shoots out three fireballs that seek out your enemies. It's great for hitting multiple targets at once.
- Base MP Cost: 68
- Base Materia Power: 18
| Materia 1 | Materia 2 |
| Tri-Thundaga (M☆) | Libra (M☆) |
| Tri-Fire | Tri-Thundaga |
Tri-Thundaga
This is your go-to for lightning damage. It fires three thunderbolts, and they can hit multiple enemies, which is super handy when you're swarmed.
- Base MP Cost: 64
- Base Materia Power: 20
| Materia 1 | Materia 2 |
| Tri-Thundaga | Libra |
| Tri-Thundaga | Goblin Punch |
Flare
Flare is a heavy hitter, dealing serious non-elemental damage to all enemies. Just a heads-up, it won't work with the Dualcast Materia, so keep that in mind. It's fantastic for clearing out groups or just nuking a tough single target.
- Base MP Cost: 77
- Base Materia Power: 33
| Materia 1 | Materia 2 |
| Tri-Fire (M☆) | Libra (M☆) |
| Dash | Electrocute (M☆) |
| Goblin Punch | Electrocute (M☆) |
| Iron Fist | Electrocute (M☆) |
| Libra | Electrocute (M☆) |
| Magical Punch | Electrocute (M☆) |
| Tri-Fire | Electrocute (M☆) |
| Tri-Thundaga | Electrocute (M☆) |
Electrocute
This spell calls down lightning all around Zack, hitting everything nearby with heavy damage. It's another great option for dealing with groups of enemies.
- Base MP Cost: 72
- Base Materia Power: 40
| Materia 1 | Materia 2 |
| Tri-Fire (M☆) | Libra |
| Tri-Thundaga (M☆) | Libra (M☆) |
| Tri-Fire (M☆) | Tri-Thundaga |
Ultima
This is the big one – Ultima hits all targets with massive non-elemental magic damage. Like Flare, it's not compatible with Dualcast. If you want to end fights quickly, this is definitely the spell to aim for.
- Base MP Cost: 99
- Base Materia Power: 48
| Materia 1 | Materia 2 |
| Energy (M☆) | Libra |
| Energy | Rush Assault (Any DMW) |
| Flare | Rush Assault (Any DMW) |
| Electrocute | Rush Assault (Any DMW) |
| Tri-Fire | Rush Assault (Any DMW) |
| Tri-Thundaga | Rush Assault (Any DMW) |
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