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Command & Conquer: Red Alert 3

>Viscious Circle<

Beat the Viscious Circle mission in Command & Conquer: Red Alert 3. Learn strategies for Giles, unlock the Harbinger Gunship, and achieve the par time of 19:00.

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Beat the Viscious Circle mission in Command & Conquer: Red Alert 3. Learn strategies for Giles, unlock the Harbinger Gunship, and achieve the par time of 19:00.

Walkthrough
  1. 1
    Build defenses to the north to counter Giles' ground troops.
  2. 2
    Consider destroying the bridges leading to Giles' northern base.
  3. 3
    Build an air and naval force to counter the threat from his southeastern airbases.
  4. 4
    Prioritize destroying Giles' southeastern base before he can produce Gunships. Use aircraft or artillery against his defenses.
  5. 5
    Once the southeastern base is destroyed, attack Giles' ground base.
  6. 6
    Repair bridges if necessary and eliminate all of Giles' forces.
Tips
  • As the Soviets, heavily utilize Twinblades and MiGs.
  • As the Allies, use a combination of Vindicators, Apollos, Hydrofoils, and Aircraft Carriers.
  • As the Imperials, employ Chopper-VXs and Tengus. Use Steel Ronin to combat Giles' ground forces.
  • Hezzara's Imperial Strategy: Build Refineries and produce Mecha Tengu and Defender Cores quickly. Use Tengu to defend against air attacks and Cores to defend your base, Oil Derricks, and additional Refineries. Once Giles' northern base poses a significant threat, deploy Steel Ronin. Build two Mecha Bays, one for Tengu and one for Ronin. Attack the northern base with Ronin supported by Tengu. Expect heavy losses against Harbingers and garrisoned Rocket Infantry. Prioritize destroying his Armour Facility and Boot Camp to stop defender reinforcement. Crucially, prevent his MCV from escaping. For the southern base, use mass Mecha Tengu against his air spam (he will counter with Apollos). A combined Tengu/VX attack is recommended.
  • ZeroSasaki's Imperial Strategy: Build two Generators, secure both Ore Nodes, and construct a Mecha Bay. Train four Tankbusters to destroy the northern bridges, which will distract Giles. Build six Jet Tengus for air defense and four Tsunami Tanks to counter Riptides and Infantry. Tech up to produce Yuriko and transport her in a disguised Sudden Transport. Attack his southeastern base, which has minimal land defenses and two patrolling Harbinger Gunships. Use Jet Tengus to draw out Apollos while Yuriko destroys them and the Airbases. Destroy his Construction Yard and then Power Plants. Build at least eight Chopper VXs. Ensure at least one Collector survives for your Sudden Transport to disguise itself before destroying it. Transport Yuriko to Giles' northeastern base. Use Chopper VXs as bait for Apollos, then destroy them with Jet Tengus. Eliminate nearby Harbingers and deploy Yuriko to destroy the final stronghold. Have Chopper VXs capture all Oil Derricks, as Giles likely has a Refinery on each.
  • Roundhouse's Allied Strategy: Build essential structures without an Armor Facility or Seaport, and add extra Airbases. Use Airbases as a defensive wall on the northeastern side. Stockpile Javelin Soldiers and Peacekeepers. Garrison nearby structures, especially those along the water, to buy time. Aim for at least three Airbases (four is ideal) to produce eight Vindicators and eight Apollos. Send three Vindicators to each bridge to destroy them in a single sweep, avoiding anti-air defenses.

Par Time: 19:00

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