Explore the Empire's building roster in Command & Conquer: Red Alert 3. Learn about the Construction Yard, Instant Generator, Ore Refinery, Mecha Bay, and more.
This section details the various structures available to the Empire faction in Command & Conquer: Red Alert 3, including their purpose, cost, and requirements.
- Construction Yard — Produces Structures. Armour: Very High. Size: Large. Cost: $5000 (through MCV). Power: Provides 50. Requires: MCV. If all Construction Yards and Cranes are destroyed, no more Structures can be built. Multiple Construction Yards increase build speed. Can only be established via MCV. Protect with Walls and prevent capture. Soviet Construction Yards can produce Crusher Cranes for an additional Structure Production Queue.
- Instant Generator — Provides Power. Armour: Medium. Size: Medium. Cost: $800. Power: Provides 100. Requires: Available at Start. Can be placed anywhere due to Nanocore Technology.
- Instant Dojo — Produces Infantry. Armour: Medium. Size: Medium. Cost: $500. Power: 25. Requires: Available at Start. Trains fanatical warriors and produces Burst Drones. Can only be built on land.
- Ore Refinery — Collects Ore. Armour: Medium. Size: Medium. Cost: $2500. Power: 50. Requires: Instant Generator. Ore Collectors dump Ore here. Often placed near Ore Nodes.
- Mecha Bay — Produces Armour. Armour: Medium. Size: Large. Cost: $2000. Power: 50. Requires: Ore Refinery. Assembles High-Tech Armour Units and provides Repair Drones. Can only be placed on land.
- Imperial Docks — Produces Navals. Armour: Medium. Size: Large. Cost: $1000. Power: 50. Requires: Ore Refinery. Deploys Japanese Navy vessels and provides Repair Drones. Can only be built on water.
- Nanotech Mainframe — Technology Extension. Armour: High. Size: Large. Cost: $2500. Power: 75. Requires: Ore Refinery. Enables Breakthrough Upgrades for Production Structures and unlocks advanced Japanese weapons.
- Fortress Wall — Blocks off areas. Armour: Low. Size: Small. Cost: $10. Power: 0. Requires: Available at Start. Can be used to protect Structures, Bases, or choke points. Built by placing Wall parts adjacent to existing ones. Can be destroyed by shells or explosives.
- Defender VX — Attacks Enemies. Armour: Medium. Size: Small. Cost: $800. Power: 25. Requires: Ore Refinery. Can switch between Anti-Infantry and Anti-Air modes.
- Wave-Force Tower — Attacks Enemies. Armour: Medium. Size: Medium. Cost: $1400. Power: 75. Requires: Nanotech Mainframe. Powerful defense, but vulnerable to Aircraft and Artillery.
- Nanoswarm Hive — Creates an impenetrable field in a target area. Armour: High. Size: Large. Cost: $1500. Power: 75. Requires: Nanotech Mainframe. Creates a dome that prevents anything from entering or leaving, useful for neutralizing or protecting units.
- Psionic Decimator — Deals Psionic damage in a target area. Armour: Very High. Size: Large. Cost: $5000. Power: 75. Requires: Nanotech Mainframe. Deals significant damage in the target area.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content